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Ship

   (2 reviews)
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About This File

This level is fairly large and challenging but playable. I worked on it in my spare time for a couple of months, play-testing and modifying. It makes a great deathmatch level or regular game with secrets and items scattered throughout. I hope that you have as much fun playing it as I have. Please send me Email and tell me what you think.


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Unknown date

  
This is from February 1996. It's a decent techbase-style level, with a big flaw - you get far too much ammo and health. Tonnes of rockets and enough BFG ammot to take down an army of cyberdemons, but all you fight are imps and shotgun men and a few toughies near the end. Apart from that the level is okay, nothing special, no obvious mistakes, some nice secrets. If you just use the shotgun it's a lot more entertaining.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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