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Talons of the Beast

   (3 reviews)
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Playable singleplayer, co-op or deathmatch.


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Unknown date

  
A short and easy ride. Much like what I was looking for. These three maps are clean looking and don't take much time to finish. They were fun to play, and blasting the little core at the end gave it a nice conclusive feel. 5/5 -Lupinx-Kassman

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Unknown date

  
Three maps from February 1996. Map01 is a cute little castle map. It only has 33 weak monsters but it's entertaining, bite-sized. Map02 is dull in comparison, it's mostly a simple grid. The textures make it look like a giant toilet / shower. There's a lot of running back and forth and I was not egg-cited. Map03 is a dungeon, it's also grid-like, but more fun than Map02, with a vintage feel. Easy as pie to finish, takes almost no time.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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