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Stephanie Seymour for Doom Sargent version v1.1

   (10 reviews)
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About This File

This wad is the FIRST (to my knowledge) that put a supermodel in DOOM via sprites. This version replaces the sargent sprites and sounds. Would someone create a DeHackEd patch that converts the soldiers, imps, and chaingun sargents to look like Stephanie Seymour too? VERSION UPDATES: this is the first version of the sargent version, but is at 1.1 to be same with the Player version. Use player version for deathmatch!


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bzzrak

  
Loved it, this is a must.

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Guest

  
C'mon, don't be too harsh, it's just a pubertal hickup of a probably lonely guy. Usually time sorts-out this kind of behaviour. On-topic: 0* because it does not have any additional value.

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mudd

  
Turning the corner in E1M1, I saw was a 15-foot tall giantess with no lower legs simultaneously flirting with me and telling me to drop my guns. Before I loaded this wad, I had forgotten just how terrifying DOOM can be. I won't be loading it again, not because it's weird but because I am truly afraid of what horrors have sprung forth from the mind of the 14-year old Nathan from the middle of nowhere. One shudders to imagine the horrors that Nathan must be capable of 19 years later as a 33 year-old man.

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Guest

  
well what if he's left handed

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Guest

Unknown date

  
Stephanie Seymour was a popular model back in 1996; there was a famous photo of her hanging from a tree. She had rock-hard butt cheeks. This graphic replacement is as awful as you would expect, and it's yet another one where you have to shoot women. I have a vision of Nathan Black, "a 14-year old who lives in the middle of nowhere", sitting in front of his computer with his pants down, making this wad with his left hand, and that sickens me.

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Guest

Unknown date

  
GHEY

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Guest

Unknown date

  
ha ha no.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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