Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Dinner

   (27 reviews)
Sign in to follow this  

Guest

About This File

see below


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

  
very classic, only thing I don't like is abundance of barrels in some parts. I like how the author himself says he's not as good at Doom than other players and makes gameplay as fair as possible while still keeping it fun. some people should get a clue.

Share this review


Link to review
Guest

  
You folks that are whining about it being to "maze-y", "slow", "bland" or (according to one rocket scientist) "stupid" - go back to your moron slaughter wads. This is a brilliant map set, worthy of 5 out of 5.

Share this review


Link to review
scifista42

  
The level structure was too Wolfenstein-like, heavily maze-y and orthogonal more often than not, it was like playing Wolfenstein with Doom features. The maps were gradually getting better at utilizing these Doom features, but the principle stayed, and I only got massively overwhelmed in the later levels. Gameplay itself was very slow. Aesthetics looked okay for an oldschool wad, more or less, but rather less. Interesting ideas with barrels (start of E2M4), but not enough efficiently executed. 2/5

Share this review


Link to review
Guest

Unknown date

  
A surprisingly exceptional oldschool E2 replacement, retains the look but offers a beefy challenge with intuitive traps and not your standard monster count. Can you say Barrel orgy? :P Combine this with an expansive and non-linear design with a depth of exploration and I say this even surpasses classic episodes in this age. Shame it was the author's only release. 5/5 - B.Krypto.

Share this review


Link to review
Guest

Unknown date

  
First level is pretty ordinary. Exploding barrels are all it has. Didnt play any more.

Share this review


Link to review
Kristian Nebula

Unknown date

  
This absolutely fantastic and legendary E2 replacement. First ever doom-pwad that I played. I bought an add-on CD in 1996 where the name dinner.wad immediately struck out. An all-time favourite! Superbly creative and professionally done for 1995! 5/5 -Nebula-Kristian

Share this review


Link to review
Guest

Unknown date

  
My ship sails in the morning. I wonder what's for dinner? Anyway, a good set of maps from the olden days of mapping...the excellent and challenging gameplay well balances out the architecture, which while well-constructed for the most part is rather square and uninteresting. Definitely worth a play. 4/5

Share this review


Link to review
Guest

Unknown date

  
This wad is one of my all time favorites. 5/5 - DeathevokatioN

Share this review


Link to review
Guest

Unknown date

  
That was a good dinner!4/5-d.d.koop

Share this review


Link to review
Marcaek

Unknown date

  
Pretty bland overall. Only liked parts of the last 2 maps.

Share this review


Link to review
pcorf

Unknown date

  
A good classic episode. Gets the pcorf approval.

Share this review


Link to review
Guest

Unknown date

  
A quite play-worthy episode, which is not only fun but also has a decent look throughout.

Share this review


Link to review
Guest

Unknown date

  
Very good.

Share this review


Link to review
Guest

Unknown date

  
Love it! One of the first add-ons I played for doom and it sucked me in for hours and hours and hours again! *****

Share this review


Link to review
Guest

Unknown date

  
A brilliant piece of work from 1995. Nuff said.

Share this review


Link to review
Guest

Unknown date

  
Absolut average maps. No extra. 3 star.

Share this review


Link to review
Guest

Unknown date

  
That person is stupid. Ignore his opinion. This is a very good oldschool level set.

Share this review


Link to review
Guest

Unknown date

  
This wad is stupid. Ignore the 5/5 rating it got.

Share this review


Link to review
Guest

Unknown date

  
Nothing short of legendary.

Share this review


Link to review
  • File Reviews

    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
×