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Dinner

   (28 reviews)
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Argenteo

  

A bit dark at first, don't go blowing the barrels in your face, the maps were getting better as I follow the episode. I remember getting lost in e2m7 (my favourite).

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NuMetalManiak

  
very classic, only thing I don't like is abundance of barrels in some parts. I like how the author himself says he's not as good at Doom than other players and makes gameplay as fair as possible while still keeping it fun. some people should get a clue.

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Guest

  
You folks that are whining about it being to "maze-y", "slow", "bland" or (according to one rocket scientist) "stupid" - go back to your moron slaughter wads. This is a brilliant map set, worthy of 5 out of 5.

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scifista42

  
The level structure was too Wolfenstein-like, heavily maze-y and orthogonal more often than not, it was like playing Wolfenstein with Doom features. The maps were gradually getting better at utilizing these Doom features, but the principle stayed, and I only got massively overwhelmed in the later levels. Gameplay itself was very slow. Aesthetics looked okay for an oldschool wad, more or less, but rather less. Interesting ideas with barrels (start of E2M4), but not enough efficiently executed. 2/5

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Guest

Unknown date

  
A surprisingly exceptional oldschool E2 replacement, retains the look but offers a beefy challenge with intuitive traps and not your standard monster count. Can you say Barrel orgy? :P Combine this with an expansive and non-linear design with a depth of exploration and I say this even surpasses classic episodes in this age. Shame it was the author's only release. 5/5 - B.Krypto.

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Guest

Unknown date

  
First level is pretty ordinary. Exploding barrels are all it has. Didnt play any more.

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Kristian Nebula

Unknown date

  
This absolutely fantastic and legendary E2 replacement. First ever doom-pwad that I played. I bought an add-on CD in 1996 where the name dinner.wad immediately struck out. An all-time favourite! Superbly creative and professionally done for 1995! 5/5 -Nebula-Kristian

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Guest

Unknown date

  
My ship sails in the morning. I wonder what's for dinner? Anyway, a good set of maps from the olden days of mapping...the excellent and challenging gameplay well balances out the architecture, which while well-constructed for the most part is rather square and uninteresting. Definitely worth a play. 4/5

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Guest

Unknown date

  
This wad is one of my all time favorites. 5/5 - DeathevokatioN

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Guest

Unknown date

  
That was a good dinner!4/5-d.d.koop

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Marcaek

Unknown date

  
Pretty bland overall. Only liked parts of the last 2 maps.

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pcorf

Unknown date

  
A good classic episode. Gets the pcorf approval.

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Guest

Unknown date

  
A quite play-worthy episode, which is not only fun but also has a decent look throughout.

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Guest

Unknown date

  
Very good.

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Guest

Unknown date

  
Love it! One of the first add-ons I played for doom and it sucked me in for hours and hours and hours again! *****

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Guest

Unknown date

  
A brilliant piece of work from 1995. Nuff said.

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Guest

Unknown date

  
Absolut average maps. No extra. 3 star.

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Guest

Unknown date

  
That person is stupid. Ignore his opinion. This is a very good oldschool level set.

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Guest

Unknown date

  
This wad is stupid. Ignore the 5/5 rating it got.

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Guest

Unknown date

  
Nothing short of legendary.

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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