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Dinner

   (28 reviews)
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Argenteo

  

A bit dark at first, don't go blowing the barrels in your face, the maps were getting better as I follow the episode. I remember getting lost in e2m7 (my favourite).

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NuMetalManiak

  
very classic, only thing I don't like is abundance of barrels in some parts. I like how the author himself says he's not as good at Doom than other players and makes gameplay as fair as possible while still keeping it fun. some people should get a clue.

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Guest

  
You folks that are whining about it being to "maze-y", "slow", "bland" or (according to one rocket scientist) "stupid" - go back to your moron slaughter wads. This is a brilliant map set, worthy of 5 out of 5.

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scifista42

  
The level structure was too Wolfenstein-like, heavily maze-y and orthogonal more often than not, it was like playing Wolfenstein with Doom features. The maps were gradually getting better at utilizing these Doom features, but the principle stayed, and I only got massively overwhelmed in the later levels. Gameplay itself was very slow. Aesthetics looked okay for an oldschool wad, more or less, but rather less. Interesting ideas with barrels (start of E2M4), but not enough efficiently executed. 2/5

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Guest

Unknown date

  
A surprisingly exceptional oldschool E2 replacement, retains the look but offers a beefy challenge with intuitive traps and not your standard monster count. Can you say Barrel orgy? :P Combine this with an expansive and non-linear design with a depth of exploration and I say this even surpasses classic episodes in this age. Shame it was the author's only release. 5/5 - B.Krypto.

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Guest

Unknown date

  
First level is pretty ordinary. Exploding barrels are all it has. Didnt play any more.

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Kristian Nebula

Unknown date

  
This absolutely fantastic and legendary E2 replacement. First ever doom-pwad that I played. I bought an add-on CD in 1996 where the name dinner.wad immediately struck out. An all-time favourite! Superbly creative and professionally done for 1995! 5/5 -Nebula-Kristian

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Guest

Unknown date

  
My ship sails in the morning. I wonder what's for dinner? Anyway, a good set of maps from the olden days of mapping...the excellent and challenging gameplay well balances out the architecture, which while well-constructed for the most part is rather square and uninteresting. Definitely worth a play. 4/5

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Guest

Unknown date

  
This wad is one of my all time favorites. 5/5 - DeathevokatioN

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Guest

Unknown date

  
That was a good dinner!4/5-d.d.koop

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Marcaek

Unknown date

  
Pretty bland overall. Only liked parts of the last 2 maps.

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pcorf

Unknown date

  
A good classic episode. Gets the pcorf approval.

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Guest

Unknown date

  
A quite play-worthy episode, which is not only fun but also has a decent look throughout.

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Guest

Unknown date

  
Very good.

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Guest

Unknown date

  
Love it! One of the first add-ons I played for doom and it sucked me in for hours and hours and hours again! *****

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Guest

Unknown date

  
A brilliant piece of work from 1995. Nuff said.

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Guest

Unknown date

  
Absolut average maps. No extra. 3 star.

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Guest

Unknown date

  
That person is stupid. Ignore his opinion. This is a very good oldschool level set.

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Guest

Unknown date

  
This wad is stupid. Ignore the 5/5 rating it got.

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Guest

Unknown date

  
Nothing short of legendary.

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  • File Reviews

    • By smeghammer · Posted
      errrmm... Yeah. They really don't. Its not as if they are dormant - they follow you. Even the archvile. It's slightly surreal having a mob of doom monsters following without attacking.   If that was used effectively, it might be cool. But to misquote Wolverine - it's a big square room...
    • By smeghammer · Posted
      Definitely plays a lot like E1M1. Not a bad quick play at all. I like these short-n-sweet ones!
    • By Argenteo · Posted
      Demons on fire, two-headed chaingunners riding arachnotrons, flying barons, resurrecting imps, the f***  y** demon, helicopters with plasma marine and great music by Mark Klem. Unique gameplay, tons of fun. 
    • By marco.nadal.75 · Posted
      This map will take as long to complete as an episode of original Doom. It is VERY ornate and convoluted, and somewhat directionless. I played with latest Guncaster (1.777) and latest stable GZDoom (4.5). It took me nearly 2 hours. I still don't know how to get the yellow key without jumping.   I recommend using a gameplay mod with double jump and mantling, like Project Brutality, or D4D or Guncaster. There are no new monsters or weapons, so you won't miss out on original content if you use a gameplay mod.
      There is a cool boss battle in the end. All the areas are nicely designed and detailed, and the final area looks cool. The exit area is central North, by the way. Beware, there are some inescapable traps if you play with jumping, so save often.      
    • By Argenteo · Posted
      Early M. Krause map. Through some catacombs, a cemetery courtyard, electric compounds and radioactive pools. Dark, cool detailing.
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