Title : MIA.WAD
Author : Rick Kelly
Email Address : email@example.com
Misc. Author Info : Doom Addict, Author of other crazy wads and music
Description : You have been sent on a covert mission to SouthEast
Asia to rescue some of your old buddies from 'Nam.
When you find them, they have changed. Now there is
only one way to save them from their horrible fate.
And what about Col. Smith?
Additional Credits to : Creators of DEU and BSP who made this possible.
Creators of other fabulous PWAD files that I stole
many ideas from.
* Play Information *
Episode and Level # : E1M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes (possible, don't know how good it is for this)
Someone please try it and tell me what you think.
Difficulty Settings : Yes
Demos included : None
New Sounds : No
New Graphics : No
* Construction *
Base : New level from scratch
Build Time : !@#$% !#$% !#$% !#@% !
Editor(s) used : DEU 5.21, 5.2gcc, BSP 1.0, 1.1
Known Bugs : Minor visual glitches when looking up at tall buildings from
lower level in a couple of spots. If anyone figures
out how to fix this, please let me know.
* Copyright / Permissions *
You MAY use this level as a base to build additional levels (it is
much more fun and rewarding to create your own from scratch)
But do not claim you created this level. If you create a new
level based on this one, please credit the original author.
You may do whatever you want with this file. The author
will not accept any responsibility for problems caused with it.
* Where to get this WAD *
Compuserve GO GAMERS, in Action Aids Library
***************** WELCOME TO MIA.WAD V 1.0 ****************************
Set in the jungles of SouthEast Asia, this is a dark, intense level. Lots of
doors to open, secret places, neat effects, and even a magic trick. (Hint, magic
near rocket launcher). Watch your six!!!
To play this PWAD file, unzip it into the directory where you put DOOM, and
start DOOM like this:
DOOM -DEVPARM -FILE MIA.WAD -SKILL 3 -WARP 1 1
This will take you right into the level at "Hurt Me Plenty" difficulty setting.
If you don't want/need to warp right to the level, then use the following:
DOOM -FILE MIA.WAD
For those of you with DEU 5.2 or better, you may want to resave this one as
E1M9. I am distributing it as E1M1 because it is easier for the average user
to check it out that way.
Haven't been able to try it yet. The doomers around here always have real
(the nerve of them) work to do lately. Someone please try it out and tell
me what you think. I think there are some good ambush spots, and I have tried
to put the weapons in places that will discourage people from just waiting
there to ambush others seeking that weapon.
You have been sent on a covert mission to rescue some of your buddies from
'Nam that were previously reported MIA, but sources now reveal their location
at a secret camp deep in the jungle.
After stealthilly (is that a word?) making your way into the camp, you discover
that your old friends have gone over the deep end, and are now either participants
or subjects of mean, nasty, evil experiments with forces from the great
beyond. (Beyond what? Cleveland maybe, I don't know).
You reluctantly decide to rid the world of these vermin and their evil
On "Hurt Me Plenty", "Ultimate" or "Nightmare" mode, you will eventually run
into Col. Smith.
He has been transformed into a CyberDemon. After a brief meeting, you may
encounter him again before you exit.
Although you do not have to kill Col. Smith to get out, for you real DOOM badasses,
it would be quite a challenge to do so. There are more than enough rockets
for the job.
There are not any Plasma Guns or BFG9000's laying around, so don't waste your
time lookingfor them. You are going to be too busy looking around corners,
over your shoulder, and running alot just to make it out alive.
No, this level is not exactly saturated with vermin, but they are concentrated
in some key areas.
On "Ultimate" and "Nightmare" mode, there will be four (count 'em, 4 )
wandering, teleporting Barons you will have to deal with. Have a nice day.
When you look up out of one of the staircases, you may see some visual glitches
at the top of the larger buildings on the left or right. I don't know why this
is happening. It is the first such problem I've run into that BSP did not
completely clean up.
If anyone figures out why this is happening or what I may have done wrong, please
let me know.