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About This File

Replacement for map01.

Story: A long, long time ago in a galaxy..., wait that one has already been used, let me start again. In the year 2015, the large multinational company known then as Triad Experimental began to do its own exploration of portions of the atmosphere of Jupiter after the Galileo II spacecraft discovered, 5 years earlier, large amounts of compounds never seen on the Earth. One particular compound, event- ually marketed by Triad Experimental under the name Chloron X, was found to have the chemical formula ArCl4 (argon tetrachloride). Such a compound norm- ally can't exist on Earth, but under conditions on Jupiter it was found to form quite readily. The usefulness of chloron X came when it was exposed to the lower gravity and thinner atmosphere of the Earth, where it rapidly decomposed in the presence of calcified water to from argon gas and a stable salt, CaCl2. Accompanying this reaction was an enormous release of energy, that could be harnessed and used in a variety of ways. Triad Experimental saw the obvious profit potential and so set about to corner the market. Building from prefabricated spacecraft components they established a processing base on Jupiter itself, right in the middle of a large pool of ArCl4, and began to run tests on how best to utilize and package for transport, their now patented Chloron X. At that time the existance of Nutrion waves was unknown, as was the knowledge of their production during the conversion of ArCl4 to CaCl2 and their effects on human tissue. Since the main power for the base was supplied by a Chloron X reactor the effects were first seen on personnel working in the power building (due obviously to their close proximity to the source of the Nutrion waves). Common effects of prolonged exposure to Nutrion waves include malformations of skeletal structure accompanied by homocidal delerium. One of the unfortunate attributes of this disorder on humans is that it becomes highly cont- agious, spreading in a manner similar to another affliction, discovered during the latter half of the 20th century, known as Scrapie disease. Not surprisingly, the entire population of the base (325 inhabitants) came down with the disorder literally overnight. When the orbital station lost contact with the surface base they mistakenly assumed that it was a simple communications mal- function (such breakdowns had occurred before) and so sent down only a repair technician, corporal Duck Dodgers. It was just by sheer coincidence that our hero was wearing his hostile environment suit which protected him from the disease (His normal pressure suit was at the cleaners at that time, and it would not have protected him had he been wearing it). Thus began the illustrious career of Duck Dodgers. With this doom2 wad you get to relive the adven- tures of Duck Dodgers on the first of his many harrowing experiences. P.S. I realize the chemical basis of this storyline is fictitous. I believe this is my 30th wad posted to ftp.

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Unknown date

I assume people were put off by the droning, lengthy plot, which has a poor standard of English ("due to" is awful and should be avoided). The level itself is actually great fun, and very tricky; the same chap's earlier wads were poor, so he must have been studying late into the night for this one.

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Unknown date

This is dated Febuary 1996. It's good fun. You fight 200+ monsters in a simple octagonal techbase in a big slime lake. The detailing is simple and would have seemed old-fashioned even in early 1996, but the gameplay is solid, with monsters behind every door. You can easily run out of ammo if you go a certain way (hint: turn left at the first intersection and keep going). The final battle is technically a spiral maze BUT it's mindless slaughter = good.

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  • File Reviews

    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.