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OPOST21.WAD

   (18 reviews)
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About This File

The government boasts that Outpost 21 is the home of scientific research that will benefit all humanity. On the surface, Outpost 21 appears to be a peaceful complex that provides its small team of dedicated scientists with living quarters, research labs, and recreational facilities. However, not even the aliens who recently inhabited Outpost 21 were aware of the dark and dirty secrets that lie beneath .


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Typical 1994 map. Layout, texture use, ambiance and gameplay are about as one can expect for those days. As are the flaws: texture misalignments, too dark areas, too many hidden doors, and too many linedefs hidden on the automap. Overall: at best average for a '94 map, so far from PDG or even legendary - mind that in May 1994 already a lót of maps did exist which were milestones better, so all these 5* ratings are a bit, er, excuse me, silly.

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Unknown date

  
The unmarked doors/lifts can be a bit annoying, yes, and as a result, the level is less fast-paced and action-oriented as DOOM levels usually are these days, but it's still very good. Consider it a blast from the past - from the dawn of DOOM, even -, and don't try to play it like a modern level where you just blaze through, and you'll find that while it's a different playing style, it's a very appealing one. I wish more WADs were like this.

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Very nice old wad. Although there are a few minor annoyances (unmarked doors) I still enjoyed the map the whole way through. Still fun to this day. 5/5 -Lupinx-Kassman

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I am going to give this map the benefit of the doubt and ignore that this has a lot of unmarked doors that you need to find to advance because other than that, this map is perfect. For 1994 this map would have been absolutely something special, Looking at it from today's perspective and we still have something quite remarkable, brilliant architecture and brilliant gameplay. Who cares about unmarked doors when the map is this good? A Legendary map that still impresses 5/5.

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This one isn't bad at all, though there was a nasty switch in the hell section that I couldn't find (I had to check Doom Builder). The rest of the map was fun and not too difficult. It's certainly worth playing!

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Reviewer #2 hit the nail square on the head.

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LOve this map, walking thru a tech base then suddenly finding a cave that leads to hell, magic

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Unknown date

  
Ah, this takes me back. This was one of the first WADs I remember being impressed by. It looks a little rough around the edges in places these days, but it's nicely balanced and there's a nice sense of progression as you uncover the secrets of Outpost 21. Well worth firing up for a 10-15 minute blast.

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4/5 Too many primary colors to sell me on the "realism" of the backstory (though the monster placement matches that exactly, as Stajano noted in his review), and far easier than the average Caco winner. At the time however, it must have been a real humdinger among the addicts due to its size, many hidden areas concealed in a fair but frustrating manner, and the sudden change in theme as one passes into the cavern area. The author is justified in bragging about the carefully balanced light levels, too.

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One of those classic "good" WADs that everyone played and mentioned in their .txt's back in 1994.. And while it's not bad, there are a number of annoyances that ruin the experience somewhat... Mainly my pet peeve in old school WADs - completely unmarked doors and lifts, most of which are absolutely necessary to finish the map!(A hint: Push *every* wall everywhere.) Overall, I'd say this is a fairly enjoyable ride. --3/5

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Legendary! The only thing I found frustrating is the gold key behind the player start. Once you go through the door, the gold key door *is* marked with an offset texture, as are all the required secrets. I think all the complaining about the secrets is due to people rushing through in a hurry.

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This is an extremely old level from before the dawn of time. It's good fun, and good-looking for the period, with varying light levels and a nice contrast between techbase and hell is well-done. The progression is sometimes baffling though - you need to find secret doors, and although the textures are usually offset, they tend to be in the dark - and I can't remember how I got out of the hell section, although I did. And look, it's not even id=100 yet.

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Amazing for an early Doom pwad. There's a mix of good texture usage and good lighting, and the layout is well-done. The only problems are the unmarked doors. I also couldn't find a way out of the hell cave without noclip, but that might be because I suck. Still, this is an excellent old-school map you need to play. 4/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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