New PWAD for DOOM: THEEND.WAD
I designed this level specifically for me and my friends, who like the final
level in multiplayer games to be a blast-fest with lots of monsters (you
know, "the final" battle). For others who like levels where your primary
opponent is monsters, this is for you. As in all my levels, this is
"professionally" designed (wall textures align properly, careful choice
and variety of room settings, exits labelled, ammo/supplies placed prudently
For those who like more intricate levels with several obstacles/traps, keep
an eye open for TOWN.WAD, which is in final test phases and should be
released in about 1 week.
You can find THEEND.ZIP at infant2.sphs.indiana.edu
Title : THEEND.WAD
Author : Kevin Haley
Email Address : firstname.lastname@example.org
Description : A blast-fest ending level for Episode 3.
Designed esp. for multi-player games with lots
of monster action.
Additional Credits to : Makers of DEU and BSP
* Play Information *
Episode and Level # : E3M8
Single Player : Yes
Cooperative 2-4 Player : Yes (designed for multi-player)
Deathmatch 2-4 Player : No
Difficulty Settings : None (Equivalent to "beyond Ultraviolence")
New Sounds : No
New Graphics : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : 20 hours
Editor(s) used : DEU 5.0/BSP 1.1
Known Bugs : None
* Copyright / Permissions *
You may distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (FTP site, BBS, Diskette, etc) as long as you include this file
intact. Please distribute everywhere!
----------- DOOM levels from Kevin Haley
E3WADSKH.ZIP :Series of 4 "modified" DOOM levels.
ELEVATOR.ZIP :Stock DOOM level for Episode 1.
THEEND.ZIP :Blast-fest level for Episode 3.
TOWN.ZIP :Liberate a small town/research station. Coming soon.
All WAD files are max. 100K in size; which means there's little or no
slowdown and they even work very well on upper-end 386's.