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Horns

   (3 reviews)
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About This File

Lots of baddies, a few tricks. I believe it has a unique cooperative start. In cooperative mode you all start out in a safe room where you can see each other & then get tactics sorted out Then watch out! Pity the poor player two! Something has gone wrong!! Where are you buddy?!?! You must be stingy with ammo & health. I didn't see any reason writing a level that was too easy. After all, if you're going to play an external level then you MUST be an experienced player. If you want more ammo & health then play on Hurt Me Plenty. Enjoy!


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Guest

Unknown date

  
This is one of those co-op levels that were popular way back in 1995/96. By modern standards it's silly - there are only 128 monsters. It features the biggest pile of barrels I have seen for a while. The gameplay is sloggy but entertaining in a simple way, the design is vintage 1995 (but from February 1996).

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Unknown date

  
good gameplay and prity good grafics a 4/5

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Unknown date

  
Cool '96 map

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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