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H2H-Xmas.wad

   (93 reviews)
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32-level pwad for Doom2 (Doom 2, required)


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MuratMikal

  

This one is a good megawad. It's indeed overpopulated with revenants (e.g = in map 12 there're 165/map 14 - 115, etc) but the authors give enough weaponry for deal with them then it's alright. The only complaint I have is some maps could use more monsters, as some maps have below 50. Play it only if you don't mind the overwhelming quantity of revenants in some maps.
 

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Katamori

  
Makes my Christmas better since 2009. A true happiness bringer, absolute classic never getting old.

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NuMetalManiak

· Edited by NuMetalManiak

  

there sure aren't a lot of fans of Christmas on Doomworld, are there? not that that matters, as Christmas-themed FPS mods back in the day were just not good. for those that don't know, Joe Wilcox went on to form Simply Silly Software, the company responsible for Duke: Nuclear Winter. here, we see a collaboration effort of authors who make quite a few peculiar Christmas-themed wads, with some being recycled deathmatch maps retooled for singleplayer. wad overall is ugly, but the combat definitely gives the Hell Revealed vibe (this was before HR btw). a bit overdose on shotgun guys and revenants, and sometimes the layouts are wonky. Dave Swift in particular was responsible for the more slaughterish levels, particularly MAP12, while Pavel Hodek restructures his own deathmatch maps for singleplayer as well. there's definitely a lot of memorable maps here besides MAP12 mostly because of the encounters, especially through the middle of the megawad. plenty of errors and design that would be frowned upon today. MAP14 has some broken parts, while MAP22 has only 2 monsters on ITYTD/HNTR, and what's up with MAP30's monster spawns? they should be in the map. this is one of the roughest levelsets out there, and the most notable Christmas-themed one just to ensure there's some charm. every level is still completable thankfully.

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Guest

  
There wasn't much new graphics, and levels were crude representations of what they were supposed to be. So aesthetics-wise, this wad is lacking and doesn't have that much of a "Christmas feel". Gameplay-wise, it overuses Revenants, has some hitscan hell parts, and there's absolutely no sense of difficulty progression with outright schizophrenic difficulty. I still had some fun though and some of the levels were neat. A decent pick if you're looking for an old school wad, but very lacking by modern standards

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Guest

Unknown date

  
IMO it's done just enough Xmas spirit to not overwhelm the DOOM game (I don't want a Xmas makeover like the Simpsons one). So for that, it's brilliantly done. Does anyone know where did the "12 days of christmas" come from because this version is perhaps the BEST I've ever heard, using a key transition to keep it fun!

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Guest

Unknown date

  
Pretty damn good wad. 5/5

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Guest

Unknown date

  
What the fuck is this stinking shit? Annoying sounds, missing or misaligned textures, boring and crappy map design... Mandatory 0/5.

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Guest

Unknown date

  
This one is legendary, I used to play it a lot in coop. the design is not so good but the gameplay (the fun!) is definatly there 4/5 - PerOxyd

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Guest

Unknown date

  
Christmas + DooM = fuck no.

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Guest

Unknown date

  
I admit, now, it seems really cheesy. However, when I first played this, I thought it was awesome, walking in a winter wonderland with Christmas music in the background killing demons. This WAD has been a classic for me and my friends. We play Co-Op every December for the past 10 years. Still pretty fun singleplayer.

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Guest

Unknown date

  
it was funny! 5/5

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Guest

Unknown date

  
very good Christmas time WAD. get me in the spirit for Christmas. There is nothing better then waking up Christmas morning and killing demons with the chainsaw!!! 4/5 -r_rr

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Guest

Unknown date

  
A reasonable wad, from 1995, it looks ok and plays pretty alright. It looks of course a little dated but for novelty value it's ok. The sprites (trees) look good but of course creating Christmas themed monsters and more textures would have been good. 3 stars cannonball

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Guest

Unknown date

  
yep, it is really legendary !!! if you love to wrestle with billions of Revenants, here you go ;-) in deed it is challenging, good textures and just fine stories and action. Classic-must-have-in-your-doom2-directory - wad ;----))))

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Guest

Unknown date

  
Revolutionary for its time.

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Guest

Unknown date

  
yknow what would be impressive is if this actually WORKED

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Doomkid

Unknown date

  
You'll always find this in Doom servers around the holiday season, Even if it doesn't have the best maps ever made, it's friggin' H2H Xmas. Legendary WAD.

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Guest

Unknown date

  
It's technically very crude. The new graphics are very poor and the voice samples are... eccentric. There's a spiral staircase on level three that's horrible. But it's fun to play, so four stars; it's like a kind of crude punk Christmas wad.

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mallo

Unknown date

  
I liked the mod (except for some maps which are God-awful), it doesn't bring Christmas feeling, however. Also, most of the custom textures look awful. (Not sprites, however)

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Guest

Unknown date

  
Wery good and funny wad. More and more revenants. I hate this.

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Guest

Unknown date

  
the xmas megawad. 3 stars for this. Daimon

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Guest

Unknown date

  
It was very good despite the christmas music.

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Guest

Unknown date

  
The new graphics are ok. I didn't like most of the levels though. Some of them felt really random and didn't even match the names of the level given.

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Guest

Unknown date

  
i'm up to level 10, and its been really fun for an older megawad. wish I would have heard of this wad when it was released in 96! 2 thumbs up so far :) -magor

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Guest

Unknown date

  
king of 1995

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  • File Reviews

    • By valkiriforce · Posted
      I was wowed by the amount of special effects on display for something as simple as vanilla Doom 2. Despite complains about the gameplay, I found myself enjoying it for the most part; it only felt a bit wonky to have the monsters teleporting in random locations which wasn't the most ideal setup for the amount of close quarters combat you'll be having in some tighter spaces. Someone could end up not having a good time with the monster placement getting randomized while it plays nicer for others. There's some dark caves and vent tunnels, and lots of wonderful little touches throughout like animated vent fans, a plane taking off, a computer running Doom II and other detail treasures. I would liken it to a Doom museum with a gameplay gimmick that may not fancy most Doomers out there, but I quite enjoyed my time exploring the world (or moon) of Phobos. I only wish it had more maps.
    • By steven? · Posted
      10 out of 10. Better than Viva Pinata. Helped me become a better person. Greatest self-help Doom 2 mega-wad ever created.
    • By valkiriforce · Posted
      I'll admit to being indecisive with how to rank this experience, despite going in expecting to take it slow with the first map opening up with no action and just letting myself get pulled into the atmosphere. The music is pretty cool and sets the mood in places - I particularly liked destroying what seemed to be some kind of device which led to the next map blaring an alarm as I scrambled around the place. It's got some nice moments that carry the action a little better but loses momentum with the frequency in maps that contain lots of halls, doors and enemies packed in a rather square-looking interior. Being a lover of old-school vanilla wads, I did have trouble committing myself by the time I reached the third map. The good points weren't enough to outweigh the negatives for me, but there's always a chance someone can appreciate what they were trying to accomplish for the time it was released.
    • By valkiriforce · Posted
      Xenomorph Base has some cool moments and nice details to it, though I did feel in some places it either felt unpolished or wasn't as engaging as I'd hoped it would be. It's got a nice introduction to the action and starts to pick up much better with the second and third maps, however it seemed to drop in quality by that point, though I did enjoy the last map even if it felt a little shorter than expected. It does feel like something that could have used more work in places but as it stands it's an okay enough romp to blaze through.
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