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Ben Davis High School Doom

   (6 reviews)
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About This File

This is a one-level beta version of Ben Davis High School DOOM. There are some monsters but I'm still working on it. There is no end.


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Guest

  
lot of long hallways, kind of like the highschool I went to. this map is the upstairs area by the business and physics labs. cdrom.com lol

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Doomkid

  
Man, this is the MOST boring school map I've "played", and that's saying something. The shit I made when I was 9 was better than this, it's literally like a HUUUUUGE terribly boring Wolf3D level. Startan everywhere, and a few shotgunners. I can't think of anything more bland in the world of Doom... What's kinda weird, there's a random little square not attached to the rest of the level. (The file woulda been uploaded to ftp.cdrom.com, apparently)

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Guest

Unknown date

  
went to his wedding in 2003. was doomworld around in 1996? or where was this file uploaded to back when?

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Guest

Unknown date

  
Basically a mass of loooong corridors with small undetailed monotextured square rooms coming off the side. A typical "real world"-style level. It would be horrible in Deathmatch; it takes ages to get anywhere. I'm more interested in the previous review - I wonder if the reviewer ever got back in touch with his old high school friend?

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Guest

Unknown date

  
hey man, found your wad on here, lol. I remember this from high school.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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