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Ben Davis High School Doom

   (6 reviews)
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About This File

This is a one-level beta version of Ben Davis High School DOOM. There are some monsters but I'm still working on it. There is no end.


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Guest

  
lot of long hallways, kind of like the highschool I went to. this map is the upstairs area by the business and physics labs. cdrom.com lol

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Doomkid

  
Man, this is the MOST boring school map I've "played", and that's saying something. The shit I made when I was 9 was better than this, it's literally like a HUUUUUGE terribly boring Wolf3D level. Startan everywhere, and a few shotgunners. I can't think of anything more bland in the world of Doom... What's kinda weird, there's a random little square not attached to the rest of the level. (The file woulda been uploaded to ftp.cdrom.com, apparently)

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Guest

Unknown date

  
went to his wedding in 2003. was doomworld around in 1996? or where was this file uploaded to back when?

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Guest

Unknown date

  
Basically a mass of loooong corridors with small undetailed monotextured square rooms coming off the side. A typical "real world"-style level. It would be horrible in Deathmatch; it takes ages to get anywhere. I'm more interested in the previous review - I wonder if the reviewer ever got back in touch with his old high school friend?

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Guest

Unknown date

  
hey man, found your wad on here, lol. I remember this from high school.

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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