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Bastion of Chaos

   (4 reviews)
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About This File

My first HeXen level. This level's concept will probably be incorperated into one of the levels in my other current DOOM ][ project (as yet unnamed). This is the first time I've designed a level with both Single Player and Co-op / Deathmatch in mind, and I think that it will be pretty good for all types of play. There are alot of bad guys tho' so it would be a good idea to use -nomonsters on Deathmatch. I haven't polished it as much as I'd like to. If I get some feedback (hint), then I'll probably align those textures and fix the glitter bridge. I might also add difficulty settings if asked nicely. I might re-release this wad with a nice demo in it as well *:)

Note to Deathmatch players: I have not played this version of the level on Deathmatch. On the one that I did play with, the teleports did not always work, I'm not sure if I've fixed this or not. Also, on Deathmatch, there is a Porkalator in each corner of the level, and a Chaos Device in the middle. This will UN-porkalate you as well as moving you to one of the start points. If you Pork your "firend" it's a good idea to get the Chaos Device before he does.


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Unknown date

  
Too short. 2/5. printz

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Guest

Unknown date

  
Bland, deathmatchy design of a big swampy box with a tower in the middle, packed with ettins and a few other creatures here and there. Pointless. 1.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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