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:New Civilization

   (11 reviews)
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About This File

:This is the best wad I have made to date, though some think that it is a sequel to civdem.wad, they probably think that because the rooms look the same, the difference now is a new and improved final area, and a corridor that connects the end of the level to the rest. Anyway, the demons in DooM have gotten a bad reputation because they are evil, but many people don't realize how civilized the demons trully are. In this level the demons, have made numerous civilization advances, including a small grocery store type area, they have also made long corridors of sleeping quarters, as well as numerous traps and switches that activate various things. So go in and kick some butt. I like this wad, but hey I'm the creator, so try it for yourself


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Meril

  
Very very very bad. Some HOMs, almost everywhere one texure, easy. Exit switch is not signed and what's more it has same texure like other walls. No stars for that.

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Unknown date

  
Ugh. Listen to what others have written before downloading this. This map is absolutely horrible, especially given the fact that the author has released more WAD's, while he claims THIS is his best. Very confusing layout, no direction, two skull keys, two blue keys, doors that lead to rooms with doors that lead to room with more doors, same texture repeated, areas where there are no walls, etc. This should be a contender for the worst map ever award. --Lull. 0/5

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Unknown date

  
Yup. Most of the ceilings are slightly too tall for the doors, and it's basically a lot of small square rooms one after the other, with a couple of traps. "Bugs: Seriously I can only think one..." says the author, and on this evidence I picture a man who sails through life oblivious of the "kick me" sign on his back. The two doors in the start room each have a different bug! There are two blue keycards, two yellow skull keys! And it's rubbish. Awful.

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Unknown date

  
Waste of time. 0/5

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Unknown date

  
Crap. Sloppily made, and boring to play.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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