Title : COLOR CODIFICATION
Filename : COLRCODE.WAD
Author : Paul Belair
Email Address : email@example.com
Misc. Author Info : Satisfied!
Description : Initially, this edifice of hell was the source of
torture and demoralizing anguish towards soldiers
unfortunate enough to have been captured by the
grasp of demons. With the intentions of producing
nuclear based weapons, the demons designed their
base to comply with their prisoner's needs. The
battered bones of the captives were no match for the
work assigned to them. Therefore, teleportation
chambers were installed amongst the various sectors
to facilitate and speed up production of their
weapons. These teleports were easily identified
through the use of COLOR CODIFICATION!
Additional Credits to : -Ian "Gouki" Sawchuk.
-Seb "Batardo" Ranger.
-Mark Klem and the entire Momento Mori crew for the
amazing music found in this level.
* Play Information *
Episode and Level # : Doom2 v1.9 Map 01
Monsters : None
Single Player : Yes, to memorize the level(not hard).
Cooperative 2-4 Player : Yes, to view the level and eventually kill each
other...am I not right?
Deathmatch 2-4 Player : Yes, to PLAY the level!
Difficulty Settings : Not implemented
New Sounds : Yes! Mortal Kombat 2 & other gun sounds.
New Graphics : No
New Music : Yes! Thanks again to Mark Klem from MM crew.
Demos Replaced : None
* Construction *
Base : New level from scratch.
Editor(s) used : Deth v3.85 | Zennode v0.98a | Deutex v3.6
Known Bugs : None
* Copyright / Permissions *
Authors may use this level as a base to build additional levels as long as
my name is in the credits(BIG TIME!!!).
You may distribute this WAD, provided you include this file, with
no modifications. You may distribute COLRCODE.WAD in any electronic
format (BBS, Diskette, CD, etc) as long as you include COLRCODE.TXT
* Where to get this WAD *
FTP sites: ftp.cdrom.com