|~~~~~\ /~~~~\ |~~~~~\ |~~~\ |~~||~~~~~|\~~\ /~~/ |~~~~~~||~~~~~~|
|  ||  ||  || \ | || |~~~ \ \/ / ~| |~ ~| |~
| <| || / | |\ \| || ] \ / | | | |
|  || || || |\ \ | | \ || |___ | | _| |_ _| |_
|_____/ |__||__||__| \_\|__| \___||_____| |__| |______||______|
Barney On Earth
To install this patch:
First, make sure that you uninstall any previous patches for the Baron of Hell.
This includes the previous barney patch, follow the instructions in the
text file you got with it.
Copy all of the gif and snd files and the bat files into your doom directory
along with dmgraph.exe.
This should install barney in place of the Barons of Hell. Use idclev18 to
check, or idclev29 if you really want to. The old Baron of Hell sprites are
saved in the Baron directory along with the sounds.
To remove barney again, type "unbarnm2". You can then delete the contents
of the Baron directory, once you have satisfied yourself that unbarney worked
Where it came from:
This barney patch was designed by Alden Bates (firstname.lastname@example.org)
The original ray traced patch was by: David Lobser (But don't complain to him)
Thanks go also to: Aaron Blackwell (Who updated David's graphics), Laurie
Kennedy, Scott McKenzie, Steve Piner and Darren Bottin.
How it came:
Barney was drawn using xpaint. He was not rendered using any ray tracing
tools, also the author was working off a front only shot of the dino's mug, so
he looks a little odd from the sides. He also looks slightly cartoonish.
For some reason, the full shades of colour I rendered Barney in
didn't turn out right in DooM. The other gif viewer I have shows them
Because of the was ID recycles the sounds, some of the monsters eg Demons and
Lost Souls, have been subverted by the evil B'harne...
What you can do with this patch:
You can distribute it, (please upload to as may BBSs/ftp sites as will let you.
You can change the graphics to make Barney look more like Barney, tattoo your
name on his forehead, paint a target on his stomach, anythin you like under the
following conditions: 1) You distrubute this text file with it. 2) You note
what changes you made so I don't get blamed for them...
Having said this, no-one's likely to take a blind bit of notice anyway.
Never use respawn on a level with a lot of sergents. Not if you don't want
your games to crash through too many objects: The numerous shotguns from the
regenerated sergents.... Found that out on E3M9