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Die Young!

   (3 reviews)
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Primarily single player level. In co-op there are a few more monsters to kill. Traps everywhere. Lots of monsters on UV (you're not going to play this level on lower difficulty setting, are you ?). Reach the under- ground temple, kill them all, and make it back alive.


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Argenteo

  

Good architecture, lots of monsters, love that organ in the church-temple. Abstract and challenging 96' single map from the author of A Hidden Mountain Factory.

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Unknown date

  
Cool '96 map

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Unknown date

  
March '96. You fight 279 baddies in a visually monotonous but entertaining level. It's a bit switch-hunty but there's a lot of action, which divides into three keyed zones. It's even a bit tricky at times, with one trap that killed me (it's totally unfair, but I respect it for being a bastard). The penultimate battle suffers from repeating the same thing four times over, but this is a good level and I'm surprised it hasn't been reviewed yet.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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