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KILLER.WAD

   (3 reviews)
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About This File

This is a series of levels for DOOM ][ designed to be challenging for even the most experienced players. For comparison, I have twice beaten Doom ][ on Ultra-Violence (including Level 30, and without cheat codes). My standard of difficulty is that I should be able to complete the level about half the times I attempt it. Only the first few levels are of proper difficulty for someone using -warp or cheat codes to reach them. Later levels expect you to arrive with ammo, armor, weapons, etc. I've only tested the game on Ultra- Violence, and I use all the secret areas in my calibration runs.


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Zahid

  
most hard maps of 96's era i played so far...but difficulty isnt unfair as monsters count is mostly low and i love non-slaughter difficult maps... playtesting should highly appreciated..3rd map is my fav...random designs mostly... bit poor in texturing but gameplay mechanics are great.ignore previous review or less votes and grab it...its some classic stuff...

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Unknown date

  
i would give it a zero, but since its old i gues it migt have ben ok for its time

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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