Text File
Doom ][ Wad-file KILLER.WAD
Levels: 1-10
Single-player, Deathmatch, and Multi-player possible
Difficulty: Extreme
Author: Donald E. Messer
Creation Utility: DoomEd 4.2 (shareware version) by Geoff Allan
Email: dm6262a@american.edu
Date: March 3, 1996
This is a series of levels for DOOM ][ designed to be challenging for even
the most experienced players. For comparison, I have twice beaten Doom ][ on
Ultra-Violence (including Level 30, and without cheat codes). My standard of
difficulty is that I should be able to complete the level about half the
times I attempt it. Only the first few levels are of proper difficulty for
someone using -warp or cheat codes to reach them. Later levels expect you to
arrive with ammo, armor, weapons, etc. I've only tested the game on Ultra-
Violence, and I use all the secret areas in my calibration runs.
This work was begun in November 1995, and additional levels have
have gradually been added. Levels are designed for single-player,
Cooperative, and Multiplayer modes. Levels 1-7 and levels 9 and 10 are
complete and have no bugs as far as I can tell. Level 8 has one bug: for some
reason monsters have a bad tendency to disappear in the initial stages of the
level. This seems to be due to the large amount of animation which the com-
puter must maintain, for once the Arch-Viles and several other creatures are
killed, the problem goes away. There is only one section from which a player
may not be able to escape. This is on Level 2, and egress is still possible
if you have the Blue Key.
This wad-file may be copied freely as long as this announcement
accompanies it.