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IC DooM Series The Undiscovered Realm.

   (11 reviews)
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About This File

The UAC Maximum Security Prison for War Criminals has been taken over by some strange, as yet unknown, force. All of it's in-mates and guards have gone crazy and some have even mutated! Your job is to infultrate the prison complex and clean up the mess. Priliminary reports seem to show that the trouble started when an in-mate attempted to escape. The person in question stumbled upon an ancient temple, buried deep beneath the prison cells, and never returned. 2 UAC officers went down after him. . . . neither came back. You are ordered to find out all that you can about these strange goings on.


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ICDoom2, by Ian Cunnings (Feb. 05, 1995). Please, the uploaders, be careful!!! Ahhh... The IC Series, made between 1995 and 2005!!!! What a wonderful world! Ian, you're quite surely one of the best mappers for Doom, and your Series belongs to the great history of Doom. 5/5 - Jive

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Unknown date

  
Its very good and challenigng with big levels. Detail is average but this wad deserves 5 stars because of its gameplay. -pc

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Jive wrote: "(Feb. 05, 1995). Please, the uploaders, be careful!!!". What are you talking about? If you mean the date of 03/03/96, that is the actual date-stamp of the zip file in the archive, and is related to the date it was uploaded. That's all it is. No error.

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Unknown date

  
One of my all-time favourite pwads. ***** Kristian Aro

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Unknown date

  
Considering it was made in 1995, a great mapset, and it's such a strange feeling to play through all the IC series at once, gives you a feel how far doom mapping has advanced since. A recommended play, especially if you have a taste for good old timers. A 4.

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This mapset was pretty cool. It's not as good as your later levels, but it's still fun. The default textures didnt suit the maps.

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Unknown date

  
meh, nothing special, just basic shoot em up doom. The lack of interesting design grew tiresome after a while and the ceiling traps in level 2 are lame.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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