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NewHope

   (2 reviews)
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About This File

Medium sized Deathmatch level. This level has been played for HUNDREDS!! of hours! (it's true, I swear! I'm addicted to Deathmatch). You will not find the BFG or the Plasma on this level, because I think it is more fun without them. (If you got to have them, add them yourself!) The level has only one monster, an ArchVile, who can get about anywhere on the entire level, making almost no place safe. On cool thing about this level, is the "labyrith" (it's really just a spiral). When you enter it, the iron tower will open and a lot of nice weapons appear. When the other players see this, they can either choose to go get the weapons, or they can go and trap the other player in the labyrith. Recomended play: Do not use fast monsters on UV, or the ArchVile will become really horrible, and you'll die all the time. NewHope is made for normal turbo 100, and remember respawn. (+altdeath of course). If there is anything you want to say, mail me!


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Doomkid

Unknown date

  
Several buildings in an outdoor area. I imagine it would make for tedious deathmatch, as there are many cramped and boring hallways, as well as a few missing textures. Decent effort though.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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