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   (2 reviews)
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About This File

Medium sized Deathmatch level. This level has been played for HUNDREDS!! of hours! (it's true, I swear! I'm addicted to Deathmatch). You will not find the BFG or the Plasma on this level, because I think it is more fun without them. (If you got to have them, add them yourself!) The level has only one monster, an ArchVile, who can get about anywhere on the entire level, making almost no place safe. On cool thing about this level, is the "labyrith" (it's really just a spiral). When you enter it, the iron tower will open and a lot of nice weapons appear. When the other players see this, they can either choose to go get the weapons, or they can go and trap the other player in the labyrith. Recomended play: Do not use fast monsters on UV, or the ArchVile will become really horrible, and you'll die all the time. NewHope is made for normal turbo 100, and remember respawn. (+altdeath of course). If there is anything you want to say, mail me!

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Unknown date

Several buildings in an outdoor area. I imagine it would make for tedious deathmatch, as there are many cramped and boring hallways, as well as a few missing textures. Decent effort though.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.