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NewHope

   (2 reviews)
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About This File

Medium sized Deathmatch level. This level has been played for HUNDREDS!! of hours! (it's true, I swear! I'm addicted to Deathmatch). You will not find the BFG or the Plasma on this level, because I think it is more fun without them. (If you got to have them, add them yourself!) The level has only one monster, an ArchVile, who can get about anywhere on the entire level, making almost no place safe. On cool thing about this level, is the "labyrith" (it's really just a spiral). When you enter it, the iron tower will open and a lot of nice weapons appear. When the other players see this, they can either choose to go get the weapons, or they can go and trap the other player in the labyrith. Recomended play: Do not use fast monsters on UV, or the ArchVile will become really horrible, and you'll die all the time. NewHope is made for normal turbo 100, and remember respawn. (+altdeath of course). If there is anything you want to say, mail me!


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Doomkid

Unknown date

  
Several buildings in an outdoor area. I imagine it would make for tedious deathmatch, as there are many cramped and boring hallways, as well as a few missing textures. Decent effort though.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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