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Hub of Pain v1.0

   (8 reviews)
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About This File

A 3 level hub (including hub level) that is just downright awesome. :) Lots of fog to.


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Guest

  
This wad is perfectly engineered - no glitches or issues encountered - found it slightly dull in parts, mainly due to the slight lack of variation of textures, and there isn't really much of a puzzle involved, either. Still, not bad! 4 stars.

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Guest

Unknown date

  
Very goodlooking. But I got stuck after opening the door for the first key. I HATE PUZZLES. 4/5 for to be fair. There might be ppl who actually likes puzzle solving. I am not one of those people. But its a good map by all standards.

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Guest

Unknown date

  
The fact that the author of this PWAD also contributed to Deathkings should tell you something. These aren't the greatest levels ever, but they are good, and in places nice-looking. The main gripes are that it's rather short and doesn't have a strong ending, and it's possible to mess up the pushable wall in the mines in a such a way that you can't progress (I recommend walking against the block instead of running.)

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Guest

Unknown date

  
pretty straightforward little hub. ran through it in about 30 minutes. Good fun for a few minutes, but it's pretty easy and over rather quickly.

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Guest

Unknown date

  
Wolfen: Good hub, but too easy.

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Guest

Unknown date

  
very good design. although a bit on the short side, it kinda left me wanting more, but it still is very professonal looking. aside from one little mess up in the mine level with a moveable block that won't push all the way its supposed to. i had to use a noclipping cheat to get by it but other than that this is a well done piece of work.

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Unholypimpin

Unknown date

  
Pretty nice hexen wad you got here, the detail is decent and there are some challenges here and there. Yes it's a little short but who cares? I give this a 4/5 would of been 5/5 but that extra point was taken off for being a short wad.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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