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The Devil Incarnate - for DOOM II

   (3 reviews)
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A cool replacement for map 01. I would really appreciate any comments/constructive critisism as I am fairly new to WAD building.


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Unknown date

  
I wanted to like this level because the designer's name is Dave. Dave is a cool name, I know. :) But alas, it is not to be. As if the level isn't simplistic enough, the designer spoon feeds you everything in plain sight. How can there be secret area's when they are in plain sight, I ask? And why "key" a door in the starting room when the key is right there to pick up, in the starting room? Sorry Dave. 0/5

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Unknown date

  
Judging by the IBM email address this author's name really *is* Dave Peacock. But the level is poor. Although it's small and undetailed, there's still room for a dark flashing maze; joy. Part of the level is superfluous, another part looks like an intestine, and the big fight at the end involves a mancubus stuck in a tiny room - what does he do in there all day?

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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