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Do DOOM Marines Dream of Electric Imps?

   (4 reviews)
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The story so far.. Phobos.Deimos.Hell.Hell On Earth. You've been there,done that,killed those. You are one tough marine,but c'mon,you need a break.So you go home to your parents house,where you kick back,eat lots of snack foods,play Yahtzee. Very relaxing. So much so,in fact,that you fall asleep on their sectional,drool trickling from the corner of your mouth. The last thing you are aware of before unconsciousness is watching some video on MTV. "Bunch of freaking longhaired weirdos," you mumble to yourself,"those goons would last about a half a second on the Martian moons..." And then you conk out. And dream. This.


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Unknown date

  
A succinct review. It's a crude early level with about forty baddies and a silly confrontation with a spiderdemon. It's hard to hate it, because there is at least an attempt at making it non-linear, but it's very simple and 1996 is too late in the Doom level design timeline to give the author allowances for it being an old-fashioned level.

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Unknown date

  
I liked it (3/5)

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  • File Reviews

    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
    • By Bitofu · Posted
      This is a fine map with a lot of work put in it. I really liked the attention to details and the overall atmosphere of the map. The intended  path is a bit hard to decipher at times, but it ends on a high note.
    • By Rujasu · Posted
      I don't hate it. It's simple and easy, but also clearly designed instead of just slapped together, even if the author is a beginner mapper from the mid-90s.
    • By Arrowhead · Posted
      A neat older megaWAD that was made predominately for co-op play:   From the readme:   "Most levels were made for co-op play, all levels are playable alone as well."   It clearly states this, but some people seem confused by this fact, somehow.   Plays just fine in SP, and is how I've played it the three times I've gone through it now.   Yes, it shows its age a bit in 2024, but what WAD from this era doesn't? Features a great soundtrack, too.   Easy 4/5, even in the current climate.
    • By Bitofu · Posted
      I really enjoyed the adventure that The Artifact takes you on. The levels are grandiose and intricate, full of interesting set pieces and somewhat obscure secrets. On UV, the difficulty is quite high and unforgiving. The icon of sin fight is a bit too complex for my tastes. Nevertheless, it shows a splendid mastery of design and progression.
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