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Do DOOM Marines Dream of Electric Imps?

   (4 reviews)
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About This File

The story so far.. Phobos.Deimos.Hell.Hell On Earth. You've been there,done that,killed those. You are one tough marine,but c'mon,you need a break.So you go home to your parents house,where you kick back,eat lots of snack foods,play Yahtzee. Very relaxing. So much so,in fact,that you fall asleep on their sectional,drool trickling from the corner of your mouth. The last thing you are aware of before unconsciousness is watching some video on MTV. "Bunch of freaking longhaired weirdos," you mumble to yourself,"those goons would last about a half a second on the Martian moons..." And then you conk out. And dream. This.

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Unknown date

A succinct review. It's a crude early level with about forty baddies and a silly confrontation with a spiderdemon. It's hard to hate it, because there is at least an attempt at making it non-linear, but it's very simple and 1996 is too late in the Doom level design timeline to give the author allowances for it being an old-fashioned level.

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Unknown date

I liked it (3/5)

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  • File Reviews

    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence