Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Dungeon

   (1 review)
Sign in to follow this  

Guest

About This File

This WAD was written mainly for modem/nullmodem deathmatch. It is probably too small for 4 players, with 3 already being a fragfest. The setting is -guess what- a dungeon consisting of a few rooms with surrounding waste tunnels. Many snipe spots, yet there is room enough for chasing your buddy. In the cages in the room to the south with the BFG and plasma gun, don´t wonder how to get out. You won´t, at least not on your own. When your buddy runs over one of the many triggers on the map, you will either be released or - crushed. Don´t worry, the triggers are too many to let him know which kind he is running over. Even if he would, there is no way for him to know you´re in the cage; sometimes he even HAS to cross a line that will release you. However chances to survive are about 85% for the plasma rifle and 65% for the BFG - a fair risk for the gun of guns. PLEASE SEND ME YOUR COMMENTS, since this is my first REAL wad.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Doomkid

Unknown date

  
This is a cool map from 96, I recommend giving it a shot.

Share this review


Link to review
  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
×