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Coliseum

   (4 reviews)
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Unknown date

  
Another excellent map from the author of ds1v3. This one is set in a symmetrical marble arena, with 4 different areas containing the weapons and keys. The appearance and architecture is good, as is the progression. The gameplay isn't quite as good, though. Few fights are fun, you get most of the goodies very late, and for 100% kills you have to snipe monsters far away. These are minor complaints, though. 4 official secrets, but it's just one, really (a switch opens all of them). Recommended. --4/5

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Unknown date

  
This is dated April 1995. You get two versions of the map, one for Doom and one for Doom II. I played the second. It's a hub-style dungeon level, with a small central courtyard and four mini-arenas at the compass points. It's superficially fun although erratic; you get far more weapons than you need against weak oppo, a couple of traps seemed to not work, lots of stuck imps. And the mini-arenas are really just one room big. As a quick blast it's okay though.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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