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Power Plant

   (7 reviews)
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Memfis

Unknown date

  
Very cool exploration map with a teleporter system like in Diablo 2 (conquering new areas and getting quick access to them), lots of impressive views, cool mechanisms such as a sphere making machine and neat secrets. Love it!

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Guest

Unknown date

  
Large 1995-era level with a lot of design aspects nowadays considered as flaws. Having said that: mostly simple but acceptable layout - not too rectangular nor dark, texture use simple but not too bad, ambiance is ok, not too many texture misalignments, fights @ UV mostly balanced. Rated as 2014 map: 3/5 because outdated, simple and way too easy, but as it was made in 1996 and at that time presumably considered as a well done puzzle-style adventure: solid 4/5.

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Guest

Unknown date

  
A sheer pleasure to play through. Large techbase (with some wooden and marble parts thrown in) with a top-notch progression, lots of cool sequences, nicely varied old-school architecture, and great secrets. Quality gameplay, too, although the fights get pretty easy with all the health and ammo you're given. Teleports help you get quickly to key locations. One room with piles of powerups and ammo is reachable through three cleverly disguised switches. Highly recommended! --5/5

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Guest

Unknown date

  
It's ok. Some of the places look good. The gameplay is good too... 3/5

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Guest

Unknown date

  
This is dated April 1995. You get two versions; one for Doom, one for Doom II. I played the Doom II version. You fight 340 monsters in a large techbase, apparently inspired by Soylent Green. The detailing is very simple in a typical 1995 style, but the scope is epic. It's a bit reminiscent of Michael Krause' later levels. It has a non-linear layout, with a teleport network that can save time; lots of baddies although it's never hard, lots of switches too.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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