Title : Power Plant
Filename : ds1v3i.WAD and ds1v3ii.wad
Author : David J. E. Simmonds
Email Address : SIMMONDS@camail.ca.nmp.nokia.com
Misc. Author Info : RF Engineer for Nokia Mobile Phones UK
This my first level and it took far
This is a big level designed for Single Player and Deathmatch,
with an emphasis on design and appearance.
The idea for this level derived from the film Soylent Green and
is of a processing plant that crushes humans and monsters into
pulp, then mixes with a natural blue liquid to give a green
liquid energy source. The green liquid is then used to make
Soul and Invulnerabilty spheres and drive an electric generator.
Your goal should be to open the three doors leading to a big
arsenal and collect the weapons and spheres. The door switches
are concealed in various areas but all marked with a particular
Thing. To get the spheres you have to lower them by operating
switches in the Control room in a particular order, there are
two choices and only one chance. But beware, each door of the
arsenal is guarded by a Baron and collecting the spheres will
cause an army of monsters to be released.
The Control room also contains an exit switch which enables the
It is possible to bypass certain areas by slumming it in the
blood and nukage rivers, but the cost is Health and fewer
weapons. These rivers have telporters marked by blue lights
to get back to GND level.
The starting room contains teleports to areas throughout the
level, but exits are barred by doors which have to be opened
from the oposite sides. In single player mode these provide a
preview of some areas and later a means of rapid movement.
The teleport room is primarily for DEATHMATCH mode where rapid
access to weapons is provided, as well as rapid movement.
In order, a description of areas is;
Teleport room start, leading to Customs area with side door to
Interogation room. Long corridor with viewing windows to all
three big open areas. Chaingun and ammo in well guarded room
off corridor. Lift down to open area 1, which has access
to Crushing plant, Imps' Church (Rocket Launcher) and Arsenal.
Red door to open area 2 which has liquid Mixing plant and access
to hidden Plasma gun in Wood building. Blue door to open area
3 via shooting gallery (you are the target !), contains towers
with sphere maker and generator. Stone buiding with yellow key
and goodies. Elevator up to Control room which has switches for
exit enable, spheres and opening full length of viewing corridor.
Hint, observe location of dead bodies for possible trouble ahead.
ds1v3.zip should contain the following files;
ds1v3.txt - what you're reading now
ds1v3i.wad - pwad file for original DOOM
ds1v3ii.wad - pwad file for DOOM II
ds1v1 - Original version
ds1v2 - Control room altered; switches for spheres did not
work as intended and exit enable switch changed. Some minor
texture improvements. Built with BSB 1.2x.
ds1v3 - All items in Control room obtainable
DOOM II version also included
Additional Credits to : ID Software, DEU, BSP, EDMAP creators.
Numerous level creators for ideas.
Steve, Paul, Dave, Allan and Richard
for some excellent Deathmatch games.
* Play Information *
Episode and Level # : E1M1 DOOM, MAP01 DOOM II
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes, Medium and Hard
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : No
* Construction *
Base : New level from scratch
Editor(s) used : DEU 5.2gcc, BSP 1.2x, Edmap
Known Bugs : Need Doom 1.666 or will get HOMs.
File is too big for Save Game even with
Doom 1.666, sorry.
Hint: Since save game does not work, type in IDDQD twice to return
to 100% health rather than have to restart.
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels, unless some credit is given.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this WAD *