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Power Plant

   (7 reviews)
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Memfis

Unknown date

  
Very cool exploration map with a teleporter system like in Diablo 2 (conquering new areas and getting quick access to them), lots of impressive views, cool mechanisms such as a sphere making machine and neat secrets. Love it!

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Guest

Unknown date

  
Large 1995-era level with a lot of design aspects nowadays considered as flaws. Having said that: mostly simple but acceptable layout - not too rectangular nor dark, texture use simple but not too bad, ambiance is ok, not too many texture misalignments, fights @ UV mostly balanced. Rated as 2014 map: 3/5 because outdated, simple and way too easy, but as it was made in 1996 and at that time presumably considered as a well done puzzle-style adventure: solid 4/5.

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Guest

Unknown date

  
A sheer pleasure to play through. Large techbase (with some wooden and marble parts thrown in) with a top-notch progression, lots of cool sequences, nicely varied old-school architecture, and great secrets. Quality gameplay, too, although the fights get pretty easy with all the health and ammo you're given. Teleports help you get quickly to key locations. One room with piles of powerups and ammo is reachable through three cleverly disguised switches. Highly recommended! --5/5

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Guest

Unknown date

  
It's ok. Some of the places look good. The gameplay is good too... 3/5

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Guest

Unknown date

  
This is dated April 1995. You get two versions; one for Doom, one for Doom II. I played the Doom II version. You fight 340 monsters in a large techbase, apparently inspired by Soylent Green. The detailing is very simple in a typical 1995 style, but the scope is epic. It's a bit reminiscent of Michael Krause' later levels. It has a non-linear layout, with a teleport network that can save time; lots of baddies although it's never hard, lots of switches too.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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