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Villa of Death

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About This File

The Villa of Death is a Deathmatch level. It is a square single-story house, nicely stocked with shotguns and chainguns, with some ammo, health, armour, and other stuff. In the centre of the level is a courtyard, and around the rest of the house is a large garden. There are about 13 deathmatch starts, and all players appear near, if not on, a weapon, none larger than the rocket launcher. The exception is the person who spawns in the 13th spot, who is near a Soul Sphere, Combat Armour, Plasma Gun, and BFG. Unfortunately for him, he can only get one of them, the poor bugger...

In the centre of the level is a pool. In the middle of that is a large waterfall. As people move around in the house, parts of the waterfall lower. When they do, run in, and you can grab a gun or bonus (available are the Plasma Gun, BFG, Soul Sphere, or Combat Armour, you can only get one depending on which section opened for you), and once you grab it you will be teleported somewhere near an opponent. There are four possible landing points, one in each quarter of the villa.

The main weapons in Villa of Death are shotguns, super-shotguns, and chainguns. Rocket launchers are there, but few and far between, plus there are only 9 available rockets (including backpacks and launchers), so don't go wild with them.

Another feature is the Wardrobe of Death. You climb in, and you will find a backpack and a small window. Open this window to snipe at anyone in the courtyard, and slam it shut when they try to shoot back. Although this sounds like a good setup, a black arrow will appear when you enter the Wardrobe, pointing at you. This will give anyone running past an easy frag; all they need to do is pop the door and blast you in the back. Charming. And if they get you just right, you may even fly through the window! Be careful when sniping with rockets, as the hole closes often, and firing while it's closed will end with you blowing your own fragging head off.

Around the villa are eight teleporters that take you between the central courtyard and the outside. This gives plenty of opportunity for telefragging (the best way to frag!). There are 12 doors into the villa, 8 from the courtyard and 4 from outside, and there are also lots of windows to snipe through. Watch out that you don't get whacked from behind while sniping, though. The level is devoid of furniture, to allow you to run around better, and secrets, apart from the waterfall, are non-existant. This should make the level mildly playable. Have fun, and mail me with praise, comments, or (gulp) constructive critism.

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  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.