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DOOM pre-release screenshots

   (15 reviews)
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About This File

In order to create a complete collection of historic DOOM versions, as released on the Internet at the time, this collection of pre-release screenshots is placed in the official idgames archive.


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Doomkid

Unknown date

  
So many screenshots of up-close shotgunnings.. lol.

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cs99cjb

Unknown date

  
Of no interest other than historical interest.

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Guest

Unknown date

  
If anything is legendary, it's the screen shots of the game before it was released...

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Guest

Unknown date

  
You get fifteen screen shots in PC Paintbrush .pcx format, and a little text file by John Romero. He uses the word "delectable" and promises that Doom will be released on December 10, which it was. The shots are dated October 1993. The earliest one has a different, simpler status bar at the bottom of the screen; the regular status bar says "MISS" instead of "RCKT" and has an ITEM section instead of ARMS. The chaingun looks slightly different.

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Guest

Unknown date

  
It's very original!!!

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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