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About This File

Kill enemies at your own risk, for the tormented souls of the ones you have slain may come back to haunt you.

Don't leave Imp bodies lying around -- evil spirits will possess them, making the once easily defeated monsters invulnerable to your most powerful attack! It usually only takes about one minute for an evil spirit to locate a dead imp's body and possess it, so it's almost imperative that imp's must be destroyed completely, reduced to nothing more than blood and guts, preventing evil spirits from taking their bodies. I advise using a rocket launcher, berserk fists, or a BFG9000 against the imps. If you see an imp rise from the dead before your very eyes, run from him because once an evil spirit has possessed him, he is invincible.

Humans have something the other enemies don't -- a soul. Killing a sergeant or trooper has serious consequences -- their ghosts will come back to haunt you. Ghosts are able to walk through walls, float through the air, and appear partially invisible to the world of the living. They're much tougher to kill than their former human selves, especially since they're so light; you can shoot one with a shotgun, and he'll fly back into the wall only to re-emerge later when you least expect it. They're fast too -- probably three times faster than they were as humans. And especially watch out for trooper ghosts, as I'm told they have suicidal tendancies.

Here is the patch that brings the undead into your DOOM experience, so load it and try it ... if you think you can handle it!

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Unknown date

Wow that was weird, and quite a good experiment for 1994. 4/5 -Maes

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.