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UNDEAD12.DEH

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Kill enemies at your own risk, for the tormented souls of the ones you have slain may come back to haunt you.

Don't leave Imp bodies lying around -- evil spirits will possess them, making the once easily defeated monsters invulnerable to your most powerful attack! It usually only takes about one minute for an evil spirit to locate a dead imp's body and possess it, so it's almost imperative that imp's must be destroyed completely, reduced to nothing more than blood and guts, preventing evil spirits from taking their bodies. I advise using a rocket launcher, berserk fists, or a BFG9000 against the imps. If you see an imp rise from the dead before your very eyes, run from him because once an evil spirit has possessed him, he is invincible.

Humans have something the other enemies don't -- a soul. Killing a sergeant or trooper has serious consequences -- their ghosts will come back to haunt you. Ghosts are able to walk through walls, float through the air, and appear partially invisible to the world of the living. They're much tougher to kill than their former human selves, especially since they're so light; you can shoot one with a shotgun, and he'll fly back into the wall only to re-emerge later when you least expect it. They're fast too -- probably three times faster than they were as humans. And especially watch out for trooper ghosts, as I'm told they have suicidal tendancies.

Here is the patch that brings the undead into your DOOM experience, so load it and try it ... if you think you can handle it!


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Unknown date

  
Wow that was weird, and quite a good experiment for 1994. 4/5 -Maes

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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