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CROSSING ACHERON

   (101 reviews)
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About This File

As in my first level -- DANTE'S GATE -- I have tried in CROSSING ACHERON to achieve a gaming atmosphere that is not only fast-paced (once the fur starts to fly), but just plain creepy. Once again, I went for the aesthetics (you know: The Look); but this time, I also tried to keep the game from being too easy. I think once you get inside, you'll find that CROSSING ACHERON has been fully optimized for DEATHMATCH. But it's just as enjoyable (if I do say so myself) in Single-player and Coöperative modes.

CROSSING ACHERON (pronounced 'ak eron) is a sequel to DANTE'S GATE -- thematically, anyway. (It's an E1M3 only because I thought the music was more appropriate than M2.) For any of the two or three of you out there who have read Dante Alighieri's THE DIVINE COMEDY -- or even only "Inferno" -- I'm sure you've been able to appreciate the many allusions to this work in DOOM. I have tried to take a tack of my own along the same lines. (I do this not only because I think the idea is neat, but so that people will think that I'm very clever.) I'm not so naïve as to expect everyone to rush out and get a copy of "Inferno" (I mean, it IS pretty tedious stuff, at times), but it's well worth the read -- and a little patience is a virtue that is often well-rewarded.

(By the way: Acheron is a river in Hell (basically). But don't look for any rivers in here: I tried it several different ways and just wasn't convinced.)

I thank those of you who sent me mail on my previous effort, and I hope to hear from more of you about this one. (Just a line would do: "It's great!" or "It sucks!" or "Now I know what John Cormack MEANT to do in "Unholy Cathedral.")

Thanks. Hope you like it.


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Guest

Unknown date

  
Amazing, a great old school style with nice clean map design

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Guest

Unknown date

  
Updated version here: http://www.doomworld .com/idgames/index.p hp?id=13978

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Guest

Unknown date

  
Gameplay in singleplayer is good, so its hard to think that he designed this with deathmatch in mind.

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Guest

Unknown date

  
Oldchool flava -- Brun Ohn

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Guest

Unknown date

  
Hooking graphics and level design, with enough difficulty and enigmas to keep the gameplay entertaining. Still, the supposedly "plain creepy" part is kind of a failure. Overall, pretty enjoyable for one of the oldest maps released. 4/5(Pretty Good)

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Guest

Unknown date

  
yeh this ain't a bad level i mean its the second in the canto of inferno series but yeh its worth playing through i hav this and the other wads that complete it =P so overall the levels are quite good but this and the first level (Dante's Gate)are better then the later levels with the expection of Geryon which was awsome! but yeh they are worth playing through =]

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Guest

Unknown date

  
not bad 3/5

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Guest

Unknown date

  
Normally, I would give this a 3/5. It seems to be an average wad. Considering it was made in 1994, though, it gets 5/5.

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Guest

Unknown date

  
A really really good old-school Level. A worthy Download 4/5

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Obsidian

Unknown date

  
I think this map qualifies as legendary. :) 5 stars. - Obsidian

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Guest

Unknown date

  
average, gets a half extra star for its age 4/5

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Guest

Unknown date

  
Fantastic, hyper realistic map, and of course one of the very first wads ever created, this brings back the old times when I was playing Doom

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Guest

Unknown date

  
Great wad kinda hard at some parts though.

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Guest

Unknown date

  
A classic, one of the old maps that fails to ever leave one's head.

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Guest

Unknown date

  
Much better than some of modern maps. -NMN

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Guest

Unknown date

  
Being a true classic, this wad is a must play.

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Guest

Unknown date

  
A vey vey old level, from a time when PC owners (and thus Doom level designers) were grown-ups who had wives. Doesn't take too long to finish; design is nice and clean with some clever bits for July 1994. One of Doomworld's top ten wads for 1994, has a nice mix of gameplay styles. Although it's not really legendary, it wipes the floor, absolutely crushes 99% of the other 1994-era wads.

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Guest

Unknown date

  
Pretty good playthrough, really, and considering it was 1994, this absolutely dominates. I imagine people were pretty thrilled with this at the time, and a good wad in 94 is still a pretty damn good wad. The last room can be a bit hectic if you just start sprinting at the wrong time. Fun playthrough! -Snakes

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Guest

Unknown date

  
interesting..but door texture is so strange..

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Guest Unregistered account

Unknown date

  
Wow! Even by today's standards, the architecture is fantastic, and by then's standards... bloody hell. But "M3's music is more fitting than E2's"? I think E3M5 would have been better, for not only more fitting music, but also more appropriate sky and map name. What a great WAD! 4/5!

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Guest

Unknown date

  
Good for a 1994 Wad its just fun for a quick playthru.

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Guest

Unknown date

  
This 1994-wad is playing in a mildly mazy temple-like structure. Detailing is good for those times and still looks decent today, though not overwhelming. The map begins quite linear but becomes a bit confusing later on, with all its teleports and lifts. But this is not affecting the gameplay (which is very easy) as it's a rather small map. 2/5 -Milian

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Guest

Unknown date

  
Wow, for such an old map, it's still quite playable and good fun. Just shows how good level design can stand the test of time.

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Guest

Unknown date

  
^The updated version is even better, but yes, it's a great bit of Doom history.

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Guest

Unknown date

  
As far as 1994 maps goes, this has stood the test of time as well as any. A real classic.

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  • File Reviews

    • By yurikasupershotgun2311 · Posted
      i love fungus abortion thank you :) my girlfriend said i suck at doom and she lowkey kinda bullied me but its not ur fault i love ur level mr or ms or mx guest :)
    • By Lmao · Posted
      I like it, now we need an official quad-shotgun 
    • By Mizuki_Jun10 · Posted
      DOOM: Awesome, Episode 1. For me, it was worth playing this episode because I particularly like Episode Replacements!   Just now getting to know Giest118 thanks to this level design work, I realized that he is very talented in organizing symmetrical layouts in a consistent way, like well-placed and built rooms, which really makes you recognize good architectural work on the maps, and in my gameplay, that was what I noticed the most potential in overall.   However, this episode lacks a lot of elements in general, and they are quite specific, since this episode is not bad, but I would enjoy it more if it executed those specific elements better, such as: enemy positioning, texturing, charisma, etc.   The enemy positioning really isn't that pleasant, with them being placed repeatedly, thus making the combat monotonous and extremely predictable many times.   And although the texturing is far from being considered bad, it rarely reveals details and a very high quality positioning, we rarely have misaligned textures, but overall, we don't have something high level, however, being realistic, many of the details in the maps do justice to the quality, but not enough.   We had very good moments here and there most of the time, nothing incredible, the level that caught my attention the most was E1M6, this level is a classic! And it made me love the episode as a whole, however, it doesn't hold up to the quality of the entire episode alone.   The final battle was quite monotonous due to the layout, and too many heavy enemies without the player having better resources, and I dare say that it was quite disappointing to have a final fight like that, I wish it were better.   To recap more directly, the maps are good, but they are not that memorable, with many of them holding unimpressive moments, with E1M4 being a good example since it was the level that best describes what I said earlier. The enemy positioning could be better, the architecture is very good, the details are good, at times it is lacking, and it lacks more of the positive aspects that E1M6 has for example.   I can say that DOOM: Awesome, Episode 1, is an average episode, unfortunately.
    • By Daemonic Synergy · Posted
      Good stuff. A very pleasant surprise. I stumbled upon this by chance. Someone mentioned it and I realized it was something I had not played before. I dove right in completely blind and I'm glad I did. Not too complex or overwhelming, but with enough action to keep you consistently engaged. Right up my alley.  
    • By Alexandra · Posted
      Appreciate the maniacal level of attention paid to texture alignment in these lo-fi E2-styled spaces. An easy, gentle appetizer for the harder WAD you'll play next.
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