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HellGate I

   (3 reviews)
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About This File

The UAC genius who developed the trans-dimensional warp was believed killed during the fiasco on Deimos. But it appears that he managed to escape, using a new interplanetary teleporter! Even worse, this man has made an evil pact with the forces of evil - he is building a HellGate to transport hordes of demons and imps to take over the world. Our hero, the stolid marine, must put this menace to an end. Already, demonic troops stand guard over the complex where the unethical maniac has performed his fiendish work. You are dropped into the central compound at night. Your mission - destroy all opposition. Deactivate the HellGate!


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Unknown date

  
Not half bad. Another reminder to us all, what with all these elaborate ports and wads we have nowadays, that straight bare-knuckles combat is what made us all fall in love with this game in the first place

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Unknown date

  
It was good and all, but I think it lacked real strategic planning. If you know what I mean. The structures should be more detailed and (with windows if possible) very eye catching. It wasn't bad though I enjoyed playing it...

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Unknown date

  
This is from July 1994. It's an unexceptional 1994-era techbase, very undetailed, with typically wonky textures etc. It feels like a random collection of winding corridors and square rooms, with random clumps of random monsters. I giggled at the Baron of Hell who had his head stuck in the ceiling, I sighed at the dark computer maze, and lastly I had a powerful orgasm as I deleted the level from my hard drive.

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  • File Reviews

    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
    • By tempdecal.wad · Posted
      Um lol the TITLEPIC, also this wad lets you shoot crates to lower them and get ammo, and I like how the Minecarts puzzle was recreated using only Pain Elementals, however I have to say this isn't really well done, the puzzles are weird and you're expected to hug, shoot and press walls and some weird "Dormant" monsters, I applaud the effort that went into recreating the layout of the level, could use some 3D Floors and some Slopes though, but the visuals aren't all that great and the puzzles are somewhat different so if you haven't played the original level this will confuse you even more than their Decay counterparts, partly due to lack of hints and the weird and confusing visuals (I keep using the word confusing but there's really no better way to describe it).   1 star for the layout Faithfulness (barely), 1 star for naked Rosenberg.
    • By BaraKornel · Posted
      Fun map, with some decent design. I don't get the last teleport though, where the player can use the teleport to teleport to exactly the same place.
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