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HellGate I

   (3 reviews)
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About This File

The UAC genius who developed the trans-dimensional warp was believed killed during the fiasco on Deimos. But it appears that he managed to escape, using a new interplanetary teleporter! Even worse, this man has made an evil pact with the forces of evil - he is building a HellGate to transport hordes of demons and imps to take over the world. Our hero, the stolid marine, must put this menace to an end. Already, demonic troops stand guard over the complex where the unethical maniac has performed his fiendish work. You are dropped into the central compound at night. Your mission - destroy all opposition. Deactivate the HellGate!


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Unknown date

  
Not half bad. Another reminder to us all, what with all these elaborate ports and wads we have nowadays, that straight bare-knuckles combat is what made us all fall in love with this game in the first place

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Unknown date

  
It was good and all, but I think it lacked real strategic planning. If you know what I mean. The structures should be more detailed and (with windows if possible) very eye catching. It wasn't bad though I enjoyed playing it...

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Unknown date

  
This is from July 1994. It's an unexceptional 1994-era techbase, very undetailed, with typically wonky textures etc. It feels like a random collection of winding corridors and square rooms, with random clumps of random monsters. I giggled at the Baron of Hell who had his head stuck in the ceiling, I sighed at the dark computer maze, and lastly I had a powerful orgasm as I deleted the level from my hard drive.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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