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Predator Sound FX

   (5 reviews)
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About This File

Ok, so here are the Predator sounds for Doom, tested with Doom v1.2. We wasted the better part of a night's rest to put them together. A few notes regarding some of the sounds in Predator:

The sound of the BFG is a spliced sound of the Predator's laser. It has two parts, three beeps and a whoosh. In the movie the beeps come after the whoosh but in the BFG, well, the beeps come first.

Many lines in the movie were "chopped" for clarity.
"I'll bleed you (2 second pause) real quiet."
becomes
"I'll bleed you real quiet." (no pause)

The chaingun sound was a total compromise. We would have loved to have used Blane's minigun, but when sampled and run with doom, instead of a chaingun it sounded like industrial machinery, no matter how many times we tried. So instead we settled for the sound of normal machine gun fire. In pistol mode it sounds terrible and even in chaingun we found the sound to be mediocre. But oh well. What can we say. T2.WAD and ALIENS2.WAD are two instances where the chaingun sounds good for different reasons. T2 just looped a single pistol shot. In ALIENS2 the compromise is that the pistol sounds cheesy while the chaingun sounds at least halfway decent. The same could not be said about Predator.

(Ultimately a gunshot from a Doom audio package was selected. Not my idea, but D.W.'s - T.T.)


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  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
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