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DOOMSWAP v1.3

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About This File

This is v1.3 of a little program I wrote for DOOM 1.2 It will take your doom wad and change a few things. Make sure you have a backup copy of your DOOM.WAD. Put DOOMSWAP in the same directory as your DOOM.WAD and run DOOMSWAP. Doomswap will allow you to select up to 40 of the things in DOOM and make them something else in the list. You can select 1 map of any game or the complete set of maps on any game or all maps on all three games. It can make all weapons and ammo that are not shotguns and shells and make them shotguns and shells. All blue bottles can be sargents, all armor bonus can be medikits or stimpacks. This does not move anything or randomize it, it will do the exact same thing to every DOOM.WAD so it makes a good deathmatch system. When you go to change your DOOM.WAD you can also choose to make all the other things on the games or levels you selected, into barrels. The other things are lamps, dead monsters, pools of blood, trees, stumps,etc. Once they are barrels, you can reedit the levels and turn the barrels in to anything you want. Turning all monsters to sargents and all extra things to barrels and then into sargents, can get very crowded in the game.:-)


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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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