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Whare15.wad

   (4 reviews)
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About This File

You've recently been sent to work as a temp in a wharehouse. The address is a bit strange... Its in Hell! You discover that a new shipment of demon-spawn has just arrived, you decide to take it upon yourself to make sure they never leave the trailer alive....improvise.


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Guest

Unknown date

  
Too big, too dark, too ugly, the doors aren't marked (red/blue/yellow), and the player isn't left with the feeling of having a clear objective to accomplish because it is so huge.

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Guest

Unknown date

  
Not a bad level for July 1994. Like many of its contemporaries it suffers from gigantism a bit, but hey - it's supposed to be a warehouse. ;) Oddly, there are tons of rockets but the rocket launcher appears only in multiplayer for some reason. Thus you can max out the level almost in half the time it takes for a UV Max if you play in one-player coop mode. Also there doesn't seem to be a way to get the Invul: it's a little to far even for a strafe-50 jump. 3/5 - N_A

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Unknown date

  
This is one of those "my workplace" levels. Ironically, this chap seems to have worked in a crate maze. A large and boring crate maze. It's basically two big halls with a superfluous outdoors bit; you pick up the keys and leave, although you don't need the red key. The halls are large but bare and mostly empty. There are two "machines". If you know where to go it takes about fifty seconds to finish. There isn't much gameplay.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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