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Shit for DOOM

   (26 reviews)
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Guest

  
Why upload this unfinished shit

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Memfis

  
I had to download "Shit for DOOM". Turns out it's actually a very early incomplete version of Map24 from Memento Mori 2. There is not much to do: only one fight and a few corridors to go through. A little bit interesting to see how this map started I guess.

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Never_Again

  
Zero stars for bestowing a rudimentary draft as if it were a blessing upon the community and the "The last quality DOOM level you'll ever see" line in the TXT.

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Guest

  
It's pretty chill crack opena brewski and game to this

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Guest

Unknown date

  
0/5. The name sais it all. No exit in a map is inexcusable.

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Guest

Unknown date

  
interesting actually (it actually is'nt that bad) *****

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Guest

Unknown date

  
Bleh. Fitting title, this is shit. 0/5

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Guest

Unknown date

  
the title says it all

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Guest

Unknown date

  
Not only it is a base for MM2 MAP24 but it is also a base for Tei Tenga's Nuclear Plant level.

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Guest

Unknown date

  
Total crap. By the way is this wad a remake of e1m7 only? If so then it certainly deserves jack. -- 0 Stars.

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Unknown date

  
Well, it's an obviously unfinished level template; there are nine monsters, keys without door, doors without keys, lifts that don't work etc. It's very small and certainly resembles E1M7, which unfortunately is one of my least favourite of Doom's levels (it's too fiddly and wandery).

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Guest

Unknown date

  
GUYS DAFUQ DON'T DOWNLOAD THIS SHIT MY SISTER DIED WHEN SHE DOWNLOADED IT D: I SEND THIS MESSAGE FROM MY CALCULATOR D:

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Guest

Unknown date

  
This was looking good where he left it. Sean obviously didn't release it for playing, just as a good bye to DOOM. I wonder whether he finished the MM2 version, or if a MM2 member did from this base, getting his permission, as he'd stated he disliked DOOM II, and from the text file here didn't seem like he was going to dedicate any time to DOOM. This unfinished level also uses the starting area from Fava Bean's E1M7. [3/5] ~Chain Mail (07/2007)

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Unknown date

  
Its a "shit" level for Doom!

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Unknown date

  
For those interested, what seems to be the finished version of this level can be found in Memento Mori II as MAP24: Io Lab. Play that version instead. -The Green Herring

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Unknown date

  
i like 4/5

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Unknown date

  
This is an unfinished version of MM2's Map24. It starts very similar to E1M7 in Fava Beans. Why the author released an unfinished version of the map is beyond me - trying to sell people MM2 or something?, but whatever. 0/5

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Unknown date

  
6/5 I blowed my wad (GET IT!?).

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  • File Reviews

    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
    • By RonLivingston · Posted
      It almost looks as if what pestilence from hexen 2 would look like in this mod
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