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DETHMZE2.WAD

   (1 review)
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About This File

THIS IS A *MINOR* BUG-FIX FOR DETHMAZE.WAD Welcome to the future of combat training: The Holodome. Since long before the colozination of planetary moons, Earth's finest military have been trained here. With the ability to create any environment, situation, dream, or battle, the Holodome has tested every Marine currently on earth. The failure of this final test is much worse than non-admittance to the ranks of marines: failure inevitably means death. Today is your chance to graduate from simple grunt forces to acceptance as a full marine. Your Test: Journey through the dethmaze in search of the Blue keycard, which grants you the only door from the Holodome... But beware! With luck, you will only be up against computer-generated aliens, souls, ect. But if Lady Luck has thrown you to the wolves, you'll find your selflocked in a maze with only one other,a thinking, fighting grunt like yourself, aimed on destroying anyone or anything in his path to becoming a marine! Your only hope of surviving this is the destruction of your counterpart! You stand at the edge of the pit to the Holodome with a shotgun found in your current room. with a box of shells. Now only YOU control your fate, my friend!


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The readme bigs it up, but this is just a poorly-designed dungeon maze. The walls are STONE2 throughout and it's just a damn maze. A maze! It's slightly too large to play comfortably in Deathmatch and it's just a maze. You can't tell where you are because it's a maze. 90-degree walls, no height variations... did I mention that it's a maze? It reminds me of those Fighting Fantasy gamebooks from the 1980s.

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  • File Reviews

    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
    • By RonLivingston · Posted
      It almost looks as if what pestilence from hexen 2 would look like in this mod
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