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DETHMZE2.WAD

   (1 review)
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About This File

THIS IS A *MINOR* BUG-FIX FOR DETHMAZE.WAD Welcome to the future of combat training: The Holodome. Since long before the colozination of planetary moons, Earth's finest military have been trained here. With the ability to create any environment, situation, dream, or battle, the Holodome has tested every Marine currently on earth. The failure of this final test is much worse than non-admittance to the ranks of marines: failure inevitably means death. Today is your chance to graduate from simple grunt forces to acceptance as a full marine. Your Test: Journey through the dethmaze in search of the Blue keycard, which grants you the only door from the Holodome... But beware! With luck, you will only be up against computer-generated aliens, souls, ect. But if Lady Luck has thrown you to the wolves, you'll find your selflocked in a maze with only one other,a thinking, fighting grunt like yourself, aimed on destroying anyone or anything in his path to becoming a marine! Your only hope of surviving this is the destruction of your counterpart! You stand at the edge of the pit to the Holodome with a shotgun found in your current room. with a box of shells. Now only YOU control your fate, my friend!


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The readme bigs it up, but this is just a poorly-designed dungeon maze. The walls are STONE2 throughout and it's just a damn maze. A maze! It's slightly too large to play comfortably in Deathmatch and it's just a maze. You can't tell where you are because it's a maze. 90-degree walls, no height variations... did I mention that it's a maze? It reminds me of those Fighting Fantasy gamebooks from the 1980s.

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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