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DETHMZE2.WAD

   (1 review)
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About This File

THIS IS A *MINOR* BUG-FIX FOR DETHMAZE.WAD Welcome to the future of combat training: The Holodome. Since long before the colozination of planetary moons, Earth's finest military have been trained here. With the ability to create any environment, situation, dream, or battle, the Holodome has tested every Marine currently on earth. The failure of this final test is much worse than non-admittance to the ranks of marines: failure inevitably means death. Today is your chance to graduate from simple grunt forces to acceptance as a full marine. Your Test: Journey through the dethmaze in search of the Blue keycard, which grants you the only door from the Holodome... But beware! With luck, you will only be up against computer-generated aliens, souls, ect. But if Lady Luck has thrown you to the wolves, you'll find your selflocked in a maze with only one other,a thinking, fighting grunt like yourself, aimed on destroying anyone or anything in his path to becoming a marine! Your only hope of surviving this is the destruction of your counterpart! You stand at the edge of the pit to the Holodome with a shotgun found in your current room. with a box of shells. Now only YOU control your fate, my friend!


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Unknown date

  
The readme bigs it up, but this is just a poorly-designed dungeon maze. The walls are STONE2 throughout and it's just a damn maze. A maze! It's slightly too large to play comfortably in Deathmatch and it's just a maze. You can't tell where you are because it's a maze. 90-degree walls, no height variations... did I mention that it's a maze? It reminds me of those Fighting Fantasy gamebooks from the 1980s.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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