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Total KARNAGE!(v1.1)

   (5 reviews)
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About This File

large level with lots of lighting fx, excellent design. General theme with LOTS of puzzles, traps, Deathmatch features and other cool stuff. Because of the levels layout D-Match might be a bit of a pain, but there's lots of transporters around the place so it should be to much of a problem to do some serious fraggin'.

I've spent untold hours trying to get things perfect (texture alinement, lighting, traps) and the resulting level looks and plays execellently, I hope you'll agree.


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Guest

Unknown date

  
Great map - looks good and plays well. Kind of reminds me of Memento Mori. Could be a good choice for a FDA.

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Guest

Unknown date

  
kinda boring all the rooms look the same and the action is dull and unamaginitiv

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Memfis

Unknown date

  
A solid, well-designed level with fun combat. The only major downside is that it is totally linear and I think you can break the stairs in the eastern section by pressing the nearby switch repeatedly. The author mentions some MUS file in the readme but there is no new music.

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Guest

Unknown date

  
Damn good 90's map. It reminds me of Evilution's earlier maps. The map is kind of linear, but the red key path can be tricky if you don't backtrack for secrets. I was surprised by the final puzzle in the wad. I didn't even think that trick was common knowledge in early '96! This seems to be the author's only map in the archive, unless he went under a different name later. 4/5

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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