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Total KARNAGE!(v1.1)

   (5 reviews)
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About This File

large level with lots of lighting fx, excellent design. General theme with LOTS of puzzles, traps, Deathmatch features and other cool stuff. Because of the levels layout D-Match might be a bit of a pain, but there's lots of transporters around the place so it should be to much of a problem to do some serious fraggin'.

I've spent untold hours trying to get things perfect (texture alinement, lighting, traps) and the resulting level looks and plays execellently, I hope you'll agree.


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Guest

Unknown date

  
Great map - looks good and plays well. Kind of reminds me of Memento Mori. Could be a good choice for a FDA.

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Guest

Unknown date

  
kinda boring all the rooms look the same and the action is dull and unamaginitiv

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Memfis

Unknown date

  
A solid, well-designed level with fun combat. The only major downside is that it is totally linear and I think you can break the stairs in the eastern section by pressing the nearby switch repeatedly. The author mentions some MUS file in the readme but there is no new music.

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Guest

Unknown date

  
Damn good 90's map. It reminds me of Evilution's earlier maps. The map is kind of linear, but the red key path can be tricky if you don't backtrack for secrets. I was surprised by the final puzzle in the wad. I didn't even think that trick was common knowledge in early '96! This seems to be the author's only map in the archive, unless he went under a different name later. 4/5

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
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