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Total KARNAGE!(v1.1)

   (5 reviews)
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About This File

large level with lots of lighting fx, excellent design. General theme with LOTS of puzzles, traps, Deathmatch features and other cool stuff. Because of the levels layout D-Match might be a bit of a pain, but there's lots of transporters around the place so it should be to much of a problem to do some serious fraggin'.

I've spent untold hours trying to get things perfect (texture alinement, lighting, traps) and the resulting level looks and plays execellently, I hope you'll agree.


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Guest

Unknown date

  
Great map - looks good and plays well. Kind of reminds me of Memento Mori. Could be a good choice for a FDA.

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Guest

Unknown date

  
kinda boring all the rooms look the same and the action is dull and unamaginitiv

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Memfis

Unknown date

  
A solid, well-designed level with fun combat. The only major downside is that it is totally linear and I think you can break the stairs in the eastern section by pressing the nearby switch repeatedly. The author mentions some MUS file in the readme but there is no new music.

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Guest

Unknown date

  
Damn good 90's map. It reminds me of Evilution's earlier maps. The map is kind of linear, but the red key path can be tricky if you don't backtrack for secrets. I was surprised by the final puzzle in the wad. I didn't even think that trick was common knowledge in early '96! This seems to be the author's only map in the archive, unless he went under a different name later. 4/5

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  • File Reviews

    • By NuMetalManiak · Posted
      "Slaughter. Fun slaughter."   yeah, no. this pales compared to the first Newgothic. the maps here are less memorable and more painful than playful. there's no difficulty settings, and ZDoom will lag on MAP09 and MAP16 mostly due to the items present (a real hassle for MAP16). the cyberdemon placements in these maps in particular really bugged the hell out of me and these maps are less speedrun friendly than the original as well. favorites were MAP14 and MAP15. MAP02 is just unbearable. I prefer my slaughters with difficulty settings, thank you.
    • By Roofi · Posted
      A strange huge manor to explore with some sexy secret pics and many baddies. I didn't found this level really fun to be honest but it has many creatives ideas for a limit-removing map and a very obscure progression. Totally not recommaned for beginners because of the mandatory sr50-jumps and very limited resources on UV. PPPP has many vanilla tricks , especially the deep water effect when you walk in the water.   Detailed review : http://doomfrance.forumactif.com/t3832p50-boom-eternal-slumber-party#139129    My UV saveless demo (must be launched with ESP.wad) : DEMO    
    • By Roofi · Posted
      Grime looks like a more hellish version of Scythe 2's map 25 mainly because it uses an altered and darker version of the music "Intolerance" from Seiken Desentsu 3 and it was heavily inspired from Scythe 2 Map 23-25 . I actually found Grime way easier than Erik Alm's map . The health and ammo were indeed quite plentyful and above all Grime doesn't have those annoying and overpowered space marines. Inversely , Grime has more high-tier monsters but you can make them easily infight.   It doesn't figure among my favourite maps from Death-destiny but that remix of "Intolerance" is fucking awesome. :)   Detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845   My UV saveless demo : DEMO
    • By Roofi · Posted
      A tough speedmap made by Death-destiny with many questionable textures choices but I really enjoyed the moody atmosphere thanks to the music. However , this map is not as tough as others death-destiny's works even if a lot of monsters encounters happen in cramped spaces.   Detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845   My saveless demo done on UV: HERE
    • By Roofi · Posted
      Clearly not the best work from Didy but a good level after all. The map is short and has no secret. The totally brown techbase and the brown landscape were not really memorable but I loved the beach and the underwater area near the end. The gameplay frustrated me a bit because of the abuse of sniping enemies at the beginning and the also the lack of armor. UV-max is impossible too because an enemy is stuck.   My usual french detailed review : http://doomfrance.forumactif.com/t4690-review-maps-de-didy#140928   FDA Demo : Here
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