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Thirtythree wad (for Doom ][)

   (5 reviews)
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About This File

March, 1996 Decent sized, around 1400 vertices and 400 objects. Called complete because I attempted to put as many functions (lifts, doors, raising floors, crushing ceilings, lights on, switches, etc.) as possible (more than 50 separate tags). There is a lot to do in this level and a lot of passageways and rooms. Mostly it was designed to look good and be fun. Tell me what you think. Originally this wad was called complete, but one of the same name was just posted. So to avoid problems, I renamed this one. Its called 33 because I think (lost count) that it is the 33rd level I have made and posted.


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Memfis

Unknown date

  
Nice map and good challenge, better watch out for health/ammo and try to maximize infightings. Copy-paste might annoy you though. Unfortunately the author often sacrificed fun for the sake of realism.

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Guest

Unknown date

  
This is dated March 1996. The author points this out in his readme; and I point it out as well, so that you can tell I'm taking account of the level's age when I write my review. This is a good fun tech/castle-style map with 219 monsters. It's refreshingly tough - not hard by modern standards, but there's only a small amount of health, and the baddies grind you down. Very copy-and-paste in the second half, and the exit comes out of the blue, but I liked it.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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