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Thirtythree wad (for Doom ][)

   (5 reviews)
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About This File

March, 1996 Decent sized, around 1400 vertices and 400 objects. Called complete because I attempted to put as many functions (lifts, doors, raising floors, crushing ceilings, lights on, switches, etc.) as possible (more than 50 separate tags). There is a lot to do in this level and a lot of passageways and rooms. Mostly it was designed to look good and be fun. Tell me what you think. Originally this wad was called complete, but one of the same name was just posted. So to avoid problems, I renamed this one. Its called 33 because I think (lost count) that it is the 33rd level I have made and posted.

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Unknown date

Nice map and good challenge, better watch out for health/ammo and try to maximize infightings. Copy-paste might annoy you though. Unfortunately the author often sacrificed fun for the sake of realism.

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Unknown date

This is dated March 1996. The author points this out in his readme; and I point it out as well, so that you can tell I'm taking account of the level's age when I write my review. This is a good fun tech/castle-style map with 219 monsters. It's refreshingly tough - not hard by modern standards, but there's only a small amount of health, and the baddies grind you down. Very copy-and-paste in the second half, and the exit comes out of the blue, but I liked it.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.