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Waterworks

   (12 reviews)
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About This File

A UAC facility somewhere in the Pacific didn't report in lately. You are sent to investigate and find that hell broke loose there (What else would you expect). But instead of turning and running away in horror you go in and take them on...


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StormCatcher.77

  

I think, for 1996 this map is very stunning... Moment with camera monitor been much memorable. In overall sence, design is simple, but in some places author give more advance to details. I like gameplay without big difficulties, and secrets, that's easy to find. For me is strongest standalone map of 1996 that i know.

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Memfis

  
Fantastic design with great architecture and very inventive usage of iwad textures. Try not to find the megasphere secret to avoid making it too easy.

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Yuki Senmatsu

Unknown date

  
Don't listen to the player down. The detail is great.

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Guest

Unknown date

  
Wow this Wad is brand new and very Good.

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Guest

Unknown date

  
This was pretty fun.

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Guest

Unknown date

  
Nice map. Looks good, though the gameplay is a little disjointed; I felt like I had reached the exit in rather haphazard fashion, rather than by a logical process.

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Guest

Unknown date

  
This is dated February 1996. It's a solid entry in the subaquatic techbase genre. The architecture is simple but clever in places, and there are enough baddies to keep it amusing. It's easy, with lots of health, and baddies you can just run past. Like most of its ilk, the map feels like a sewer processing plant with blue water instead of slime, but that's by-the-by. The ending seems odd - it's very abrupt. Overall the level's not bad though.

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HankTheLugiasBitch

Unknown date

  
For its time, this WAD is probably one of the great one hit wonders... Fun, nonlinear, and actually quite challenging. ~Hank

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Guest

Unknown date

  
low detail and I got stuck.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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