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Waterworks

   (12 reviews)
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About This File

A UAC facility somewhere in the Pacific didn't report in lately. You are sent to investigate and find that hell broke loose there (What else would you expect). But instead of turning and running away in horror you go in and take them on...


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StormCatcher.77

  

I think, for 1996 this map is very stunning... Moment with camera monitor been much memorable. In overall sence, design is simple, but in some places author give more advance to details. I like gameplay without big difficulties, and secrets, that's easy to find. For me is strongest standalone map of 1996 that i know.

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Memfis

  
Fantastic design with great architecture and very inventive usage of iwad textures. Try not to find the megasphere secret to avoid making it too easy.

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Guest

Unknown date

  
Nice map. Looks good, though the gameplay is a little disjointed; I felt like I had reached the exit in rather haphazard fashion, rather than by a logical process.

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Guest

Unknown date

  
This is dated February 1996. It's a solid entry in the subaquatic techbase genre. The architecture is simple but clever in places, and there are enough baddies to keep it amusing. It's easy, with lots of health, and baddies you can just run past. Like most of its ilk, the map feels like a sewer processing plant with blue water instead of slime, but that's by-the-by. The ending seems odd - it's very abrupt. Overall the level's not bad though.

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HankTheLugiasBitch

Unknown date

  
For its time, this WAD is probably one of the great one hit wonders... Fun, nonlinear, and actually quite challenging. ~Hank

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  • File Reviews

    • By Liberation · Posted
      Lovely looking level with some great features. The weather alone is awesome! Very playable, no cheap traps or anything like that, just solid gameplay. Also had the noise from the "Shadows" from Babylon 5 coming from the strange skull trees. Solid all-rounder.
    • By Voltcom9 · Posted
      This was an experience similar to the end of the movie 2001... It throws all conventional Dooming etiquette out the airlock and into the vacuum of space. Once I started playing this I simply had to keep playing, just to see how ridiculously stupid things could get.  As a jokewad I'd say it does it's job pretty well. It's worth a download if you want a laugh. 
    • By Xyzzy01 · Posted
      Totally not biased giving this review or anything... :D
    • By Scotty · Posted
      A set of compact, sub-100 monster maps that create challenge through a combination of devious enemy placement and instances of highly unforgiving architecture - in some respects, this is reminiscent of a highly compressed version of Sunder.
    • By dylux · Posted
      Did I miss something here from the players that gave this wad a 4 (and above) rating? The maps were too short, too linear, very bland and very easy. The music was horrible on most maps. With the exception of the elevators, I absolutely hated the new sounds. Finally, the soldier face was a bit much.   I did the first 6 maps in roughly 30 mins. - and that included looking for the secrets (which slapped you in the face at most times). I got to Map 14 before I just gave it up out of sheer boredom. I just couldn't see it getting better.   Sorry, IMHO, the play for Operation: BIOWAR just wasn't fun for me, even on UV.
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