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Doom Carnage

   (4 reviews)
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This level is a bunch of square rooms with every type of guy and weapon--make for a great deathmatch level, too.


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Guest

Unknown date

  
Meh. Yeah, 1squares (which already wasn't great) was better.

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Guest

Unknown date

  
An Ultimate Doom version of the (in)famous 1squares.wad. A true slaughter map, with hall after hall containing vast amounts of monsters and enough ammo and powerups to last a lifetime. Very fun, but it doesn't feel as polished as its Doom 2 counterpart. Not nearly as hard, either, in spite of a finale where you're pitted against 10(!) Cybderdemons all at once. And even though the layout is almost identical, the texture schemes were better in 1squares. Plays on E2M2. --3/5

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Unknown date

  
This is dated January 1996. As the reviews point out, it's based on Costa Lappas' id=12327, which came out in March 1995. As with that masterpiece a review is almost superfluous - it's a square grid of square rooms, most of which are filled with monsters and ammo. It suffers from the obvious problem of only having Doom 1 monsters and weapons, which makes it easier (espec. once you get the BFG). If you're in the mood for a training version of 1Squares it's not bad.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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