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The Apocalypse Project

   (17 reviews)
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cybermind

  
Nice episode, e1m9 is very cool

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Unknown date

  
Don't get fixated about E1M9 - it may be a bit weird, but the other levels are good. E1M5 particularly is very creepy and interesting. It's a truly oldschool WAD. 5/5

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Unknown date

  
Hmmm... Tipical 1994 levels, but in this occasion not very enjoyable and without interest. If you aren't an oldschool maps fanatic, avoid them. Meh.

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Unknown date

  
Yuk. Overall pretty bad. I haven't played through the whole thing. Got annoyed on E1m9 after a string of annoying things along the way and decided to stop. If u like exploring long, open, underdetailed areas then go ahead and have a blast. If on the other hand you want to play something half-decent, stay clear of this one. 1 Star. --- Starburst

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Unknown date

  
Most of this episode replacement sucks. Go straight to the secret level. It's a hellish level that uses outsized scale and dramatic differences in height to create a huge underground cavern of fire. The central feature of the level is an extraordinarily long, winding staircase running from one side of the level to the other. Just to get up it takes a minute. At some points in the level you'll be on a narrow ledge and be able to stare out for what looks like kilometres of distance. Excellent geography.

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Unknown date

  
Very old school—sparse details, monotone texturing, and one real buggy level! Even still this WAD has two very good things going for it—A specific story backed up by a natural progression of levels, and great use of scale and layout. E1M9 is the best level, but the other levels show nice ingenious touches as well—I liked the torture chamber and the incinerators. Play with Gzdoom + lights.pk3--the lighting adds wonderful atmosphere that makes this wad replacement all the more enjoyable.

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Unknown date

  
Overall pretty good.

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Unknown date

  
The first WAD I played... ever. It has a special place in my heart. It may be simple, but it is still fairly good - it has a developing storyline, dark and creepy atmosphere (one of the few WADs that actually freak me out), and is reasonably challenging. Playing it brings back lots of fond memories... - 5/5 (D!)

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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