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The Apocalypse Project

   (17 reviews)
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cybermind

  
Nice episode, e1m9 is very cool

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Unknown date

  
Don't get fixated about E1M9 - it may be a bit weird, but the other levels are good. E1M5 particularly is very creepy and interesting. It's a truly oldschool WAD. 5/5

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Unknown date

  
Hmmm... Tipical 1994 levels, but in this occasion not very enjoyable and without interest. If you aren't an oldschool maps fanatic, avoid them. Meh.

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Unknown date

  
Yuk. Overall pretty bad. I haven't played through the whole thing. Got annoyed on E1m9 after a string of annoying things along the way and decided to stop. If u like exploring long, open, underdetailed areas then go ahead and have a blast. If on the other hand you want to play something half-decent, stay clear of this one. 1 Star. --- Starburst

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Unknown date

  
Most of this episode replacement sucks. Go straight to the secret level. It's a hellish level that uses outsized scale and dramatic differences in height to create a huge underground cavern of fire. The central feature of the level is an extraordinarily long, winding staircase running from one side of the level to the other. Just to get up it takes a minute. At some points in the level you'll be on a narrow ledge and be able to stare out for what looks like kilometres of distance. Excellent geography.

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Unknown date

  
Very old school—sparse details, monotone texturing, and one real buggy level! Even still this WAD has two very good things going for it—A specific story backed up by a natural progression of levels, and great use of scale and layout. E1M9 is the best level, but the other levels show nice ingenious touches as well—I liked the torture chamber and the incinerators. Play with Gzdoom + lights.pk3--the lighting adds wonderful atmosphere that makes this wad replacement all the more enjoyable.

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Unknown date

  
Overall pretty good.

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Unknown date

  
The first WAD I played... ever. It has a special place in my heart. It may be simple, but it is still fairly good - it has a developing storyline, dark and creepy atmosphere (one of the few WADs that actually freak me out), and is reasonably challenging. Playing it brings back lots of fond memories... - 5/5 (D!)

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  • File Reviews

    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
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