Title : Capture the Flag Hexen Style
Filename : FLAGHEX.WAD (also flaghex.txt, flaghex.acs)
Authors : Kevin Loper (firstname.lastname@example.org)
Description : Guard your fort. Sneak into the opponents fort
to capture their flag and return home. First team
to five wins! There are a few added twists
just to make life interesting.
Release Date : March 27th, 1996
**** Play Information ****
Episode and Level # : MAP01
Single Player : No (Boring)
Co-op 2-4 Player : No (You will run out of ammo/health)
Deathmatch 2-8 Player : YES (Supports 8 Players!!!)
Difficulty Settings : Not implemented
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
**** Construction ****
Base : New level from scratch.
Editors used : HCK 3.0b which deserves the award for best
user interface, and most intelligent line
(And for getting around the beta bugs in
Also, Warm 2.16 (works great with HCK)
Build Time : 160+ Hours.
Bugs : Absolutely none. ;-) Just e-mail me.
Credits : Brian Waak for putting up with my e-mails.
My family for putting up with me.
My Hexen cohorts for play testing.
Ben Morris and the rest of the Hexen
hackers, for shedding some light into
the undocumented darkness.
**** Strategy/Rules ****
I have had to work around some severe limitations of the Hexen scripting.
1. The flags are Skull and Gem. Skull Team needs to get the Gem from the
opponents fort, return to home base, and put the Gem on the pedestal.
Gem Team needs to get Yorick's Skull and put it on the headless statue.
Just select it from inventory and press enter (or your "use" key).
2. You CAN pick up your own flag. Agree ahead of time if this is acceptable
to your opponents. It will be respawned five minutes after it was
picked up but not used. (i.e. Player carrying the item died, or team
picks up their own flag.) Or when the item is used. Any picking up of
flags _is_ intentional.
3. No class has a definite advantage.
4. Play with monsters on. You will miss out on too much with the -nomonsters
5. The score is announced when a player uses the item. Make sure your
teammate is in the fort when you put the last item in. You'll see why.
6. This level is not focused on frag counts. Although you never know if
the opponent is carrying a flag.
**** One last note ****
For all you wad authors out there, I have included my script file.
Strangest of all, the code is documented.
If you have found better ways of doing things, please e-mail me.
This is also why there aren't any poly objects in this level. I was
too busy learning how to program the game engine to get into the
**** Copyright / Permissions ****
Authors MAY USE this level as a base to build additional levels
without specific permission from its author.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
**** Where to get this WAD ****
The usual FTP sites: ftp.cdrom.com, and it's mirrors.