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Legion of the Damned

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About This File

Earth date - Wedensday, Febuary 12th, 2345.

Back in the labs on Kemois, there is a management meeting to decide who will be worthy of test piloting the new IFTIF (Inter-Flux Time Integration Facility) or in simple terms, the time machine. Seeing as you have single handedly kicked out the Hell spawn from Mars 17 Earth Years ago, (Earth time has become the new standard around which, all other planet time is aranged, a bit like GMT on Earth.) you are one of the canidates for the task. General Waskity has selected a spot from which to launch the IFTIF, quadrent Alpha B, sector J7GH8 - the slums of Kemois.

Now, the Department of Defence has been informed by scientists, that the IFTIF will not send people through space, only time, therefore, quadrent Alpha B, sector J7GH8 was selected because on 12/02/28 it is commonly known that the Hell Spawn were not resident in the area. Military intelligence proves that. Seeing as this is a test flight the Department of Defence did not want to send you in to a populated area. I know, you are thinking, well why don't they send you further back? The reason is that the human body cannot with stand traveling more that 20 years at a time, we think, you may transport back 20 years, and then back another 20 years, but not 40 at once, see?

The area that has been selected for launch is barren, this way the military do not risk sending you into a populated area thus you will meet no resistance and there is no possibility of any encounters of any kind.

Well, you are seated outside the briefing room, you watch the top dogs discussing your future through a partially open door, then, they come out. You are approached, and General Waskity places his hand on your shoulder and says, "Son, you are going to be taking one small step for bioman, and one giant leap for bioman kind." There is a loud round of applause as you smile, you have been waiting for something exciting ever since you came out of therepy as a result of the invasion.

You are sent to the specially constructed IFTIF truck, you see the time pad at one end, you are at the other. All along the walls of the truck there is computer machinary.

The truck sets off for quadrent Alpha B, sector J7GH8.

As you arrive, General Waskity speaks:- "Make us proud son!"

You think to yourself, "military intelligence got me into a mess through the invasion, I hope it is more accurate now. I hope there is nothing out there except the pad home."

They then walk out of the truck and seal the door. All you have to do is walk over to that time pad......let's hope that there is no building, just a desert!!!!

THE SERIOUS DESCRIPTION FOLLOWS

Eerie, dungeon/castle type level designed for one player, or co-operative play. Many cool features, including DOOMs Donut eater! Will be used as E1M2 for a 9 level episode that I am working on. DEVINC.WAD is going to be E1M1. I will port it over to DOOM II soon. Lookout on this same FTP site for it.


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Guest

Unknown date

  
Blah Blah Blah, Blah Blah Blah Blah Blah!

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Guest

Unknown date

  
Poor, and a poor advert for the author's forthcoming "9 level episode" (which doesn't seem to have ever happened). It's basically a rote set of flat square rooms, same height, with an outdoors bit. You collect all three keys and then exit. The most exciting design feature is a twisty corridor. No detail, gameplay no more exciting than any set of square rooms with monsters in.

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Guest

Unknown date

  
tl;dr

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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