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HALF A CHANCE (hafchans.wad) This WAD may be run directly with either Doom or Doom II.

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About This File

I hate unfair death match levels. You know them- one player gets a heavy advantage early in the match, blows away the opposition and remains invincible for the rest of the match. Boring... even when it's you.

HALF A CHANCE provides limited ammo, medicals and only offers the standard armour. Weapons are available but you'll expose yourself to fire and/or have to take damage to get them. The only powerup is the shadow sphere. Any advantages a player gains are temporary and there will be a price to pay. This is a small level. It offers plenty of cover and invisible sniping locations but you won't waste a lot of time finding your opponent(s).

If you like monsters, a few imps will keep you alert. If you prefer humans only, use the -nomonsters parameter when loading Doom.

Skill levels are not implemented. Instead, they are used to vary the weapons. In Doom, levels 1 and 2 provide the shotgun and machine gun. Level 3 trades the rocket launcher for the machine gun. Levels 4 and 5 offer the shotgun and plasma rifle.

Doom II gives level 1 and 2 players both shotguns. Level 3 drops the super shotgun but brings in the machine gun. Levels 4 and 5 arm you with shotgun and rocket launcher.

In multiplayer mode the exit is cooperative; the single player exit is blocked off. One player will have to throw a switch to make a distant actual exit switch available for a second player.

It is intended that deathmatch play use -altdeath version 2 rules. A batch file is included to respawn monsters and items for single player practice.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.