Title : DANTE'S GATE 2.5, 1st Canto in INFERNO Series
For DOOM II
Copyright @1996 by John W. Anderson
Author : John W. Anderson (aka Dr. Sleep)
Email Address : firstname.lastname@example.org
Web Page: : Dr Sleep's DOOM Apothecary
Other files: : "Crossing Acheron" v2.2 (2nd Canto, INFERNO);
: *The Ultimate DOOM* by Id Software:
"And Hell Followed," Episode 4, Level 7;
: *DOOM II: The Master Levels* by Id Software:
"Virgil" (3rd Canto, INFERNO)
"Minos' Judgment" (4th Canto)
"Nessus" (5th Canto)
"Geryon" (6th Canto)
"Vesperas" (7th Canto)
: For HERETIC:
Misc Author Info : DOOM has been very good to me. Recently hired full-
time by Epic MegaGames Inc.
Additional Credits : Rapha‰l Quinet and Brendon J. Wyber for DEU 5.21.
: Antony J. Burden and Simon Oke for DETH;
: Patrix and War Machine for Deathmatch tutoring and
pointing out nasty LineDefs that I missed;
: Jim F. Flynn;
: Howard Rider, for being a swell kind of guy;
: Myself, for being so clever;
: Shawn Green, American McGee, John Romero, and
everyone at Id Software!
: Joshua Ellison Anderson, 13.
Description : DANTE'S GATE is the first level in my INFERNO series.
The level has an entirely different look and feel.
For the most part, the only "theme" I had in mind was
to make the level as aesthetically pleasing and
consistent as possible. But there is a storyline:
After all this wackiness at the UAC base, you have
lost track of your lady-friend, BEATRICE. How the
two of you ever got separated is no great mystery,
what with all these demons and devils running about,
but you're damned if you're going to go through
Hell for nothing. The only other survivor besides
yourself and Beatrice is VIRGIL, the beatnik space
poet. He last saw Beatrice by one of the warp-
gates. Chances are she made it through -- but
what's on the other side?
Only one way to find out. You'll have to go
through DANTE'S GATE.
Instructions : Put DANTE25.WAD and DANTE25.BAT in your DOOM
directory, then type "DANTE25."
Disclaimer : I assume no responsibility for anything of any sort
in any way, shape, or form, now, then, henceforeward,
in this life (or the next several) for any screw-ups
or even minor inconveniences this PWAD causes you,
your family, your relatives, friends, ancestors,
associates, employers, pets, neighbors, lovers,
deities (major AND minor), nor any other person --
living, dead, or undead -- that you have or will ever
have any contact with in even the slightest form.
This PWAD has been tested and tested ad infinitum, so
it shouldn't mess with your computer or anything else
remotely associated with it. But if it DOES, then
too damn bad. Don't come cryin' to me.
Grammar Lecture : "a lot" is two words, not one; it's "you're," not
"your" -- as in "you are" unless you're (see?) using
the possessive in your (uh huh) text descriptions;
"their" indicates possession, "there" indicates
place or direction.
* Play Information *
Episode and Level # : MAP02
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : All
New Sounds : No
New Graphics : Yes
Demos Replaced : None
* Construction *
Base : New level from scratch, 9 revisions.
Build Time : A long time
Editors/Utilities used : DETH 2.3 - 3.89 by Antony J. Burden and Simon Oke;
DEU 5.0, 5.1, and 5.21 by Rapha‰l Quinet
& Brendon J. Wyber;
BSP v1.0, v1.1w, and 1.2x by Colin Reed;
Reject Map Builder v2.1 by Jens Hykkelbjerg;
Reject 1.0 by L.M. Witek;
EnDoomer v1.0.1 by Zink the Dink;
WARM v1.4 by Robert J. Fenske
Adobe Photoshop v2.5;
Paint Shop Pro v3.0;
DOOMTex v1.0c by Stephen McCrea
WinTex 4.0e by Olivier Montanuy
ZenNode v0.98a by Marc Rousseau
CleanWad v1.0b by Serge Smirnov
Known Bugs : No bugs, but a nodes builder I tested on this
level ages ago apparently has embedded some
information into the PWAD (according to its
author), which has been used to claim that I
used that nodes builder -- TBSP -- on DANTE'S
GATE to some extent. Such is not the case. As you
can see from the above list (and from checking
previous text files in earlier versions), I have
always given credit to any utility I use with any
frequency whatsoever. Something I used once or
twice gets no mention unless it had a significant
effect on the integrity, overall design, or final
output of the PWAD.
*DANTE'S GATE Revision History*
v1.0 05-17-94 Original release for DOOM I v1.2
v1.1 06-14-94 Minor fixes in several LineDefs.
v1.2 07-16-94 Added ENDOOM data.
v1.666 11-23-94 Made compatible with DOOM 1.666 engine changes.
v2.0 10-17-94 Converted for DOOM II.
v2.1 12-15-94 Can't remember what I fixed in this<g>.
v2.2 07-05-95 Major overhaul to bring in line with style change;
and to coincide with the release of my levels in
Id Software's "The Ultimate DOOM" and "DOOM II:
The Master Levels". <little plug, there, don't you
v2.3 08-08-95 More texture changes; made escape from southern
arena a little less complicated.
v2.4 11-11-95 Cleaned up some things.
v2.5 02-21-96 Odds and ends.
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional levels.
You MAY distribute this WAD, provided you include this file, with
NO modifications. You MAY distribute this file in any electronic
format (BBS, Diskette, CD, etc) as freeware only, as long as
you include this file intact (for instance, you may include it on a
CD that comes free with a book or magazine).
You MAY NOT distribute this WAD on any commercially released CD collection,
any shareware CD, or any other CD for which you charge a fee of any
sort without my prior permission. If you do, I will pursue all legal
means available under copyright law.
* Where to get this WAD *
Dr Sleep's DOOM Apothecary (The Official DETH Home Page):
FTP: ftp.cdrom.com/.2/idgames/levels/doomii/d-f <or> ../newstuff
CompuServe, MODEMGAMES Forum, Library 2, DOOM I/II Levels
(This information form was provided as AUTH_WAD.TXT v1.2 with DEU 5.1.)