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DANTE'S GATE 2.5

   (16 reviews)
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About This File

DANTE'S GATE is the first level in my INFERNO series. The level has an entirely different look and feel. For the most part, the only "theme" I had in mind was to make the level as aesthetically pleasing and consistent as possible. But there is a storyline:

After all this wackiness at the UAC base, you have lost track of your lady-friend, BEATRICE. How the two of you ever got separated is no great mystery, what with all these demons and devils running about, but you're damned if you're going to go through Hell for nothing. The only other survivor besides yourself and Beatrice is VIRGIL, the beatnik space poet. He last saw Beatrice by one of the warp- gates. Chances are she made it through -- but what's on the other side?

Only one way to find out. You'll have to go through DANTE'S GATE.


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Eris Falling

  

Competently made, easier to navigate than the sequel, Crossing Acheron, but the combat here actually seemed more difficult, with some of the chaingunner usage potentially causing a lot of damage. Pretty moody with the dark lighting though the atmosphere doesn't seem as strong as in the sequel.. Overall I preferred Crossing Acheron.

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Unknown date

  
WTF was the author thinking? This map could be the first third of the first map of a megawad and did not deserve to be released as standalone! The author MUST try harder, much harder. 1/5 for encouraging him.

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Unknown date

  
Fack, I got run over by the chaos.

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V2.5 is so much different to the original. Its completley re-textured to re-evulate the feel of the Master Levels. Very good stuff -pc.

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Awesomeness, John Anderson knows how to make levels. ~vf

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Unknown date

  
I remember playing this in the 90s, still a great map 4.5*

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This is another revision of Anderson's first map. This time, it runs in Doom II and the map has been updated to include Doom II's new monsters and weapon. The texturing and lighting has also been improved, and the map looks a lot nicer, despite looking pretty good in the earlier versions. This is a fun map to play, and there are quite a few secret areas as well as some surprises. Worth the download. 4/5 -Reckoner

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Mniam Mniam ;) 4/5 - alien111

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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