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DANTE'S GATE 2.5

   (16 reviews)
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About This File

DANTE'S GATE is the first level in my INFERNO series. The level has an entirely different look and feel. For the most part, the only "theme" I had in mind was to make the level as aesthetically pleasing and consistent as possible. But there is a storyline:

After all this wackiness at the UAC base, you have lost track of your lady-friend, BEATRICE. How the two of you ever got separated is no great mystery, what with all these demons and devils running about, but you're damned if you're going to go through Hell for nothing. The only other survivor besides yourself and Beatrice is VIRGIL, the beatnik space poet. He last saw Beatrice by one of the warp- gates. Chances are she made it through -- but what's on the other side?

Only one way to find out. You'll have to go through DANTE'S GATE.


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Eris Falling

  

Competently made, easier to navigate than the sequel, Crossing Acheron, but the combat here actually seemed more difficult, with some of the chaingunner usage potentially causing a lot of damage. Pretty moody with the dark lighting though the atmosphere doesn't seem as strong as in the sequel.. Overall I preferred Crossing Acheron.

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Unknown date

  
WTF was the author thinking? This map could be the first third of the first map of a megawad and did not deserve to be released as standalone! The author MUST try harder, much harder. 1/5 for encouraging him.

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Fack, I got run over by the chaos.

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V2.5 is so much different to the original. Its completley re-textured to re-evulate the feel of the Master Levels. Very good stuff -pc.

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Awesomeness, John Anderson knows how to make levels. ~vf

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I remember playing this in the 90s, still a great map 4.5*

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This is another revision of Anderson's first map. This time, it runs in Doom II and the map has been updated to include Doom II's new monsters and weapon. The texturing and lighting has also been improved, and the map looks a lot nicer, despite looking pretty good in the earlier versions. This is a fun map to play, and there are quite a few secret areas as well as some surprises. Worth the download. 4/5 -Reckoner

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Mniam Mniam ;) 4/5 - alien111

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  • File Reviews

    • By Gabenslair · Posted
      It has done what the creations intentions were; to create a substantially different feel and perspective on doom.   I'm not the sort of person to say "keep it up" nor "encore" but your wad does jump out from the thousands of typical hell and techbase levels. I personally like to keep my typical "masculine wads" masculine, but it does look alot different from the usual doom mods. Sort of like that "youtube-friendly" doom wad yet unironic and serious.   The content itself is very lacking as if you were supposed to enjoy the wad like it was a gulp of water. All you can do is pet the dog thing and water the plants. You could go up the steps but they just lead back down.    The style of the wad is vastly contrasted with our usual wads, resorting towards handdrawn and crayola drawings and if needed, ameteaur ms paint drawings added onto that. The author/illustrator has cleary shown that she/he/xe/they/A.H. doesn't demonstrate professional skill on the likes of eviternity, so they taken the route of making everything childlike to mask their lack of drawing to promote a child game.    I usually expect something like this from either a father making a small wad game for his little daughter or that apple advertisement wamyn that casually says "Whats a computer?".    I cant find any aspect to improve upon this due to it's jarring identity in contrast to the typical fps "masculine" wads out there. 
    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
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